Matrix.CreateLookAt Method (Vector3, Vector3, Vector3)
Creates a view matrix.
Syntax
'Declaration
Public Shared Function CreateLookAt ( _
cameraPosition As Vector3, _
cameraTarget As Vector3, _
cameraUpVector As Vector3 _
) As Matrix
public static Matrix CreateLookAt (
Vector3 cameraPosition,
Vector3 cameraTarget,
Vector3 cameraUpVector
)
public:
static Matrix CreateLookAt(
Vector3 cameraPosition,
Vector3 cameraTarget,
Vector3 cameraUpVector
)
Parameters
- cameraPosition
Type: Vector3
The position of the camera. - cameraTarget
Type: Vector3
The target towards which the camera is pointing. - cameraUpVector
Type: Vector3
The direction that is "up" from the camera's point of view.
Return Value
Type: Matrix
The created view matrix.
Remarks
View space, sometimes called camera space, is similar to world space in that it is typically used for the entire scene. However, in view space, the origin is at the viewer or camera.
Requirements
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Windows Phone