Matrix.CreateLookAt Method (Vector3, Vector3, Vector3, Matrix)
Creates a view matrix.
Syntax
'Declaration
Public Shared Sub CreateLookAt ( _
ref cameraPosition As Vector3, _
ref cameraTarget As Vector3, _
ref cameraUpVector As Vector3, _
out result As Matrix _
)
public static void CreateLookAt (
ref Vector3 cameraPosition,
ref Vector3 cameraTarget,
ref Vector3 cameraUpVector,
out Matrix result
)
public:
static void CreateLookAt(
ref Vector3 cameraPosition,
ref Vector3 cameraTarget,
ref Vector3 cameraUpVector,
out Matrix result
)
Parameters
- cameraPosition
Type: Vector3
The position of the camera. - cameraTarget
Type: Vector3
The target towards which the camera is pointing. - cameraUpVector
Type: Vector3
The direction that is "up" from the camera's point of view. - result
Type: Matrix
[OutAttribute] The created view matrix.
Remarks
View space, sometimes called camera space, is similar to world space in that it is typically used for the entire scene. However, in view space, the origin is at the viewer or camera.
Requirements
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
Matrix Structure
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Windows Phone