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t:IMG Element | img Behavior (deprecated)

This page documents a feature of HTML+TIME 1.0, which was released in Microsoft® Internet Explorer 5. We recommend that you migrate your content to the latest version of HTML+TIME, which implements the SMIL 2.0 Working Draft. See the Introduction to HTML+TIME overview for more information.

Defines a timed image element in an HTML document.

Syntax

XML
		&lt;t:IMG<code> ID=</code>sID<code> STYLE="<a href="https://msdn.microsoft.com/en-us/library/ms530723">behavior</a>:url('#default#time')"</code> /&gt;
		</td>
HTML N/A
Scripting N/A

Possible Values

sID String that specifies a unique identifier for the object.

Members Table

The following table lists the members exposed by the img object.

Attribute Property Description
t:ACCELERATE accelerate

Sets or gets a value that applies an acceleration to the element's local timeline.

t:AUTOREVERSE autoReverse

Sets or gets whether the timeline on an element immediately begins playing in reverse after completing in the forward direction.

t:BEGIN begin

Sets or gets the delay time before the timeline begins playing on the element.

t:BEGINAFTER beginAfter

Sets or gets a value indicating that the timeline of an element starts when the referenced element ends.

t:BEGINEVENT beginEvent

Sets or gets a value that starts the timeline of an element when the referenced event occurs.

t:BEGINWITH beginWith

Sets or gets a value that starts an element timeline at the same time as the referenced element.

t:CLIPBEGIN clipBegin

Sets or gets the beginning point of a sub-clip of a continuous media object.

t:CLIPEND clipEnd

Sets or gets the end point of a sub-clip of a continuous media object.

t:CLOCKSOURCE clockSource

Sets or gets whether all the elements within the local time scope are synchronized with the timeline on this element.

currTime

Gets a value indicating the current time on the simple duration as defined by the element's t:DUR attribute or the t:END attribute.

t:DECELERATE decelerate

Sets or gets a value that applies a deceleration to the end of a simple duration.

t:DUR dur

Sets or gets a value indicating the amount of time the element remains active or displayed.

t:END end

Sets or gets a value indicating the end time for the element, or the end of the simple duration when the element is set to repeat.

t:ENDEVENT endEvent

Sets or gets a value indicating that the timeline of an element ends immediately when the referenced event occurs, regardless of the element's repeat count or repeatDur property.

t:ENDHOLD endHold

Sets or gets whether an element remains active if its timeline ends before the timeline on its parent element ends.

t:EVENTRESTART eventRestart

Sets or gets whether the element should restart if a beginEvent call occurs while the local timeline is already running.

localTime

Gets a value indicating the current time along the local duration, as defined by the element's t:REPEAT atribute or t:REPEATDUR attribute.

t:PLAYER player

Sets or gets the object used to render the media associated with this element.

playerObject

Gets the object that plays media files.

t:REPEAT repeat

Sets or gets the number of times an element timeline repeats.

t:REPEATDUR repeatDur

Sets or gets the number of seconds an element timeline repeats.

t:SRC src

Sets or gets the source URL of the media.

t:SYNCBEHAVIOR syncBehavior

Sets or gets the synchronization rules for the element timeline.

syncTolerance

Gets the time variance allowed on a timeline with locked synchronization.

t:TIMEACTION timeAction

Sets or gets the action that is taken on the element while the timeline is active.

t:TYPE type

Sets or gets the MIME type of the media object referenced by the t:SRC attribute.

Event Property Description
onbegin

Fires when the timeline starts on an element.

onend

Fires when the timeline stops on an element.

onmediacomplete

Fires when the element's associated media is finished loading.

onmedialoadfailed

Fires when an element's media file fails to load for any reason.

onmediaslip

Fires when an element's media file fails to keep up with the defined timeline.

onpause

Fires when the timeline on an element pauses.

onrepeat

Fires when the timeline repeats on an element, beginning with the second iteration.

onresume

Fires when an element's timeline resumes from a paused state.

onresync

Fires when the element's associated media synchronization is interrupted.

onreverse

Fires when the timeline on an element begins to play backward.

onscriptcommand

Fires when the Microsoft Windows Media Player control receives a synchronized command or URL.

Method Description
beginElement

Starts the element on the timeline.

endElement

Stops the element on the timeline.

Remarks

The members listed in the preceding table might not be accessible through scripting until the window. onload event fires. Waiting for this event to fire ensures that the page is completely loaded, that all behaviors have been applied to corresponding elements on the page, and that all the behavior's properties, methods, and events are available for scripting. Using any of the behavior-defined members before the window. onload event fires could result in a scripting error, indicating that the object does not support that particular member.

Although different media-based elements exist, there is no functional difference in their current implementation. However, you are encouraged to use elements such as t:AUDIO, t:IMG, t:MEDIA, and t:VIDEO for improved document readability and enhanced support.

This element duplicates the HTML img element and provides control over media loading. Use this element instead of the HTML img element for timing images in Microsoft Internet Explorer 5.

The prefix t is used to associate this element with an XML namespace. You must include the following line of code in the head section of your HTML document when using this element.

<XML:NAMESPACE PREFIX="t"/>

The img element is available as of Internet Explorer 5, only in the Microsoft Win32 platform.

See Also

Introduction to DHTML Behaviors, Introduction to HTML+TIME, time, time2, Using DHTML Behaviors