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Etapa 7: Adicionar problemas de multiplicação e divisão

Na sétima parte deste tutorial, você adicionará problemas de multiplicação e de divisão, mas primeiro pense em como fazer essa alteração.Considere a etapa inicial, que envolve armazenar valores.

Para adicionar problemas de multiplicação e de divisão

  1. Adicione mais quatro variáveis inteiras ao formulário.

    Public Class Form1
    
        ' Create a Random object called randomizer  
        ' to generate random numbers. 
        Private randomizer As New Random
    
        ' These integer variables store the numbers  
        ' for the addition problem.  
        Private addend1 As Integer 
        Private addend2 As Integer 
    
    
        ' These integer variables store the numbers  
        ' for the subtraction problem.  
        Private minuend As Integer 
        Private subtrahend As Integer 
    
        ' These integer variables store the numbers  
        ' for the multiplication problem.  
        Private multiplicand As Integer 
        Private multiplier As Integer 
    
        ' These integer variables store the numbers  
        ' for the division problem.  
        Private dividend As Integer 
        Private divisor As Integer 
    
        ' This integer variable keeps track of the  
        ' remaining time. 
        Private timeLeft As Integer
    
    public partial class Form1 : Form
    {
        // Create a Random object called randomizer  
        // to generate random numbers.
        Random randomizer = new Random();
    
        // These integer variables store the numbers  
        // for the addition problem.  
        int addend1;
        int addend2;
    
        // These integer variables store the numbers  
        // for the subtraction problem.  
        int minuend;
        int subtrahend;
    
        // These integer variables store the numbers  
        // for the multiplication problem.  
        int multiplicand;
        int multiplier;
    
        // These integer variables store the numbers  
        // for the division problem.  
        int dividend;
        int divisor;
    
        // This integer variable keeps track of the  
        // remaining time. 
        int timeLeft;
    
  2. Como você fez antes, modifique o método de StartTheQuiz() para preencher números aleatórios para os problemas de multiplicação e de divisão.

    ''' <summary> 
    ''' Start the quiz by filling in all of the problem  
    ''' values and starting the timer.  
    ''' </summary> 
    ''' <remarks></remarks> 
    Public Sub StartTheQuiz()
    
        ' Fill in the addition problem. 
        ' Generate two random numbers to add. 
        ' Store the values in the variables 'addend1' and 'addend2'.
        addend1 = randomizer.Next(51)
        addend2 = randomizer.Next(51)
    
        ' Convert the two randomly generated numbers 
        ' into strings so that they can be displayed 
        ' in the label controls.
        plusLeftLabel.Text = addend1.ToString()
        plusRightLabel.Text = addend2.ToString()
    
        ' 'sum' is the name of the NumericUpDown control. 
        ' This step makes sure its value is zero before 
        ' adding any values to it.
        sum.Value = 0
    
        ' Fill in the subtraction problem.
        minuend = randomizer.Next(1, 101)
        subtrahend = randomizer.Next(1, minuend)
        minusLeftLabel.Text = minuend.ToString()
        minusRightLabel.Text = subtrahend.ToString()
        difference.Value = 0
    
        ' Fill in the multiplication problem.
        multiplicand = randomizer.Next(2, 11)
        multiplier = randomizer.Next(2, 11)
        timesLeftLabel.Text = multiplicand.ToString()
        timesRightLabel.Text = multiplier.ToString()
        product.Value = 0
    
        ' Fill in the division problem.
        divisor = randomizer.Next(2, 11)
        Dim temporaryQuotient As Integer = randomizer.Next(2, 11)
        dividend = divisor * temporaryQuotient
        dividedLeftLabel.Text = dividend.ToString()
        dividedRightLabel.Text = divisor.ToString()
        quotient.Value = 0
    
        ' Start the timer.
        timeLeft = 30
        timeLabel.Text = "30 seconds"
        Timer1.Start()
    
    End Sub
    
    /// <summary> 
    /// Start the quiz by filling in all of the problem  
    /// values and starting the timer.  
    /// </summary> 
    public void StartTheQuiz()
    {
        // Fill in the addition problem. 
        // Generate two random numbers to add. 
        // Store the values in the variables 'addend1' and 'addend2'.
        addend1 = randomizer.Next(51);
        addend2 = randomizer.Next(51);
    
        // Convert the two randomly generated numbers 
        // into strings so that they can be displayed 
        // in the label controls.
        plusLeftLabel.Text = addend1.ToString();
        plusRightLabel.Text = addend2.ToString();
    
        // 'sum' is the name of the NumericUpDown control. 
        // This step makes sure its value is zero before 
        // adding any values to it.
        sum.Value = 0;
    
        // Fill in the subtraction problem.
        minuend = randomizer.Next(1, 101);
        subtrahend = randomizer.Next(1, minuend);
        minusLeftLabel.Text = minuend.ToString();
        minusRightLabel.Text = subtrahend.ToString();
        difference.Value = 0;
    
        // Fill in the multiplication problem.
        multiplicand = randomizer.Next(2, 11);
        multiplier = randomizer.Next(2, 11);
        timesLeftLabel.Text = multiplicand.ToString();
        timesRightLabel.Text = multiplier.ToString();
        product.Value = 0;
    
        // Fill in the division problem.
        divisor = randomizer.Next(2, 11);
        int temporaryQuotient = randomizer.Next(2, 11);
        dividend = divisor * temporaryQuotient;
        dividedLeftLabel.Text = dividend.ToString();
        dividedRightLabel.Text = divisor.ToString();
        quotient.Value = 0;
    
        // Start the timer.
        timeLeft = 30;
        timeLabel.Text = "30 seconds"; 
        timer1.Start();
    }
    
  3. Modifique o método de CheckTheAnswer() de modo que ele também verifique os problemas de multiplicação e de divisão.

    ''' <summary> 
    ''' Check the answers to see if the user got everything right. 
    ''' </summary> 
    ''' <returns>True if the answer's correct, false otherwise.</returns> 
    ''' <remarks></remarks> 
    Public Function CheckTheAnswer() As Boolean 
    
        If addend1 + addend2 = sum.Value AndAlso 
           minuend - subtrahend = difference.Value AndAlso 
           multiplicand * multiplier = product.Value AndAlso 
           dividend / divisor = quotient.Value Then 
    
            Return True 
        Else 
            Return False 
        End If 
    
    End Function
    
    /// <summary> 
    /// Check the answers to see if the user got everything right. 
    /// </summary> 
    /// <returns>True if the answer's correct, false otherwise.</returns> 
    private bool CheckTheAnswer()
    {
        if ((addend1 + addend2 == sum.Value)
            && (minuend - subtrahend == difference.Value)
            && (multiplicand * multiplier == product.Value)
            && (dividend / divisor == quotient.Value))
            return true;
        else 
            return false;
    }
    

    Não é possível inserir facilmente o sinal de multiplicação (×) e o sinal de divisão (÷) usando o teclado, então o Visual C# e o Visual Basic aceitam um asterisco (*) para multiplicação e uma barra (/) para divisão.

  4. Altere a parte a mais recente do manipulador de eventos de escala do timer de modo que preencha a resposta correta quando o tempo de execução se esgotar.

    Else 
        ' If the user ran out of time, stop the timer, show 
        ' a MessageBox, and fill in the answers.
        Timer1.Stop()
        timeLabel.Text = "Time's up!"
        MessageBox.Show("You didn't finish in time.", "Sorry!")
        sum.Value = addend1 + addend2
        difference.Value = minuend - subtrahend
        product.Value = multiplicand * multiplier
        quotient.Value = dividend / divisor
        startButton.Enabled = True 
    End If
    
    else
    {
        // If the user ran out of time, stop the timer, show  
        // a MessageBox, and fill in the answers.
        timer1.Stop();
        timeLabel.Text = "Time's up!";
        MessageBox.Show("You didn't finish in time.", "Sorry");
        sum.Value = addend1 + addend2;
        difference.Value = minuend - subtrahend;
        product.Value = multiplicand * multiplier;
        quotient.Value = dividend / divisor;
        startButton.Enabled = true;
    }
    
  5. Salve e execute seu programa.

    Os participantes de teste devem responder quatro problemas para concluir o teste, conforme mostrado na ilustração.

    Teste de matemática com quatro problemas

    Teste de matemática com quatro problemas

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