Propriedade RolePlayerConnectDirectiveAcceptsClass.AcceptingClass
DomainRole AcceptingClass
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0 (em Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.11.0.dll)
Sintaxe
'Declaração
<DomainObjectIdAttribute("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainRoleAttribute(DomainRoleOrder.Target, PropertyName := "RolePlayerConnectDirectives", _
PropertyDisplayNameKey := "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName", _
PropagatesCopy := PropagatesCopyOption.DoNotPropagateCopy, Multiplicity := Multiplicity.ZeroMany)> _
Public Property AcceptingClass As DomainClass
[DomainObjectIdAttribute("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainRoleAttribute(DomainRoleOrder.Target, PropertyName = "RolePlayerConnectDirectives",
PropertyDisplayNameKey = "Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName",
PropagatesCopy = PropagatesCopyOption.DoNotPropagateCopy, Multiplicity = Multiplicity.ZeroMany)]
public DomainClass AcceptingClass { get; set; }
Valor de propriedade
Tipo: Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass
Segurança do .NET Framework
- Confiança total para o chamador imediato. O membro não pode ser usado por código parcialmente confiável. Para obter mais informações, consulte Usando bibliotecas de código parcialmente confiáveis.