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IDebugProgramEngines2

This interface is used by program nodes to specify all the possible debug engines (DE) that can debug this program.

IDebugProgramEngines2 : IUnknown

Notes for Implementers

A DE or a custom port supplier implements this interface on the same object that implements IDebugProgramNode2 to support establishing a specific DE to use for a particular program.

Notes for Callers

Call QueryInterface on an IDebugProgramNode2 interface to obtain this interface.

Methods in Vtable Order

The following table shows the methods of IDebugProgramEngines2.

Method

Description

IDebugProgramEngines2::EnumPossibleEngines

Indicates all the possible DEs that can debug this program.

IDebugProgramEngines2::SetEngine

Selects the DE to use for debugging this program.

Remarks

Once a DE is chosen by the user, that choice is registered with the program node by calling IDebugProgramEngines2::SetEngine. The selected engine becomes the engine returned by IDebugProgramNode2::GetEngineInfo.

Requirements

Header: msdbg.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See Also

Reference

IDebugProgramNode2

IDebugProgramNode2::GetEngineInfo

Concepts

Core Interfaces