LineRoutingRule Class
Custom rule to tell the design surface when the lines on the diagram need to be rerouted.
Inheritance Hierarchy
System.Object
Microsoft.VisualStudio.Modeling.Rule
Microsoft.VisualStudio.Modeling.ChangeRule
Microsoft.VisualStudio.Modeling.Diagrams.LineRoutingRule
Namespace: Microsoft.VisualStudio.Modeling.Diagrams
Assembly: Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0 (in Microsoft.VisualStudio.Modeling.Sdk.Diagrams.10.0.dll)
Syntax
'Declaração
<RuleOnAttribute(GetType(Diagram), FireTime := TimeToFire.TopLevelCommit, _
Priority := )> _
Public Class LineRoutingRule _
Inherits ChangeRule
[RuleOnAttribute(typeof(Diagram), FireTime = TimeToFire.TopLevelCommit,
Priority = )]
public class LineRoutingRule : ChangeRule
[RuleOnAttribute(typeof(Diagram), FireTime = TimeToFire::TopLevelCommit,
Priority = )]
public ref class LineRoutingRule : public ChangeRule
[<RuleOnAttribute(typeof(Diagram), FireTime = TimeToFire.TopLevelCommit,
Priority = )>]
type LineRoutingRule =
class
inherit ChangeRule
end
public class LineRoutingRule extends ChangeRule
The LineRoutingRule type exposes the following members.
Constructors
Name | Description | |
---|---|---|
LineRoutingRule |
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Properties
Name | Description | |
---|---|---|
FireBefore | true if this rule will be executed before the change occurs. (Inherited from Rule.) | |
FireImmediately | true if this rule will execute immediately the change occurs. (Inherited from Rule.) | |
FireOnLocalCommit | true if this rule will execute when the current transaction commits. (Inherited from Rule.) | |
FireOnTopLevelCommit | true if this rule will execute when the top level transaction commits. (Inherited from Rule.) | |
FireTime | Gets or sets when the rule should execute. Normally set by the RuleOn attribute. (Inherited from Rule.) | |
IsEnabled | Gets or sets whether the rule is enabled. Normally true by default, but you can initialize it to false in the RuleOn attribute. (Inherited from Rule.) | |
Priority | Gets the priority that is assigned to the rule. Helps to determine the order in which rules are executed at the end of a transaction. (Inherited from Rule.) |
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Methods
Name | Description | |
---|---|---|
CompareTo(Object) | Compares the rule to another object. (Inherited from Rule.) | |
CompareTo(Rule) | Compares the rule to another rule by their IDs. (Inherited from Rule.) | |
ElementPropertyChanged | This method handles the custom rule. When the rule is fired, this method will be called by the IMS rules engine. (Overrides ChangeRule.ElementPropertyChanged(ElementPropertyChangedEventArgs).) | |
Equals(Object) | Verifies whether the rule is equal to another object. (Inherited from Rule.) | |
Equals(Rule) | Verifies whether a rule is equal to another rule. (Inherited from Rule.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Gets the hash code for the rule. (Inherited from Rule.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.