Predicate Version of min_element
Illustrates how to use the predicate version of the min_element Standard Template Library (STL) function in Visual C++.
template<class InputIterator, class Compare> inline
InputIterator min_element(
InputIterator First,
InputIterator Last,
Compare Compare
)
Remarks
Observação
The class/parameter names in the prototype do not match the version in the header file. Some have been modified to improve readability.
The min_element algorithm returns the location of the minimum element in the sequence [First, Last). The predicate version of min_element uses the compare function for comparisons.
Example
// min_elementPV.cpp
// compile with: /EHsc
// Illustrates how to use the predicates version
// of the min_element function.
//
// Functions:
// min_element : Return the minimum element within a range.
// disable warning C4786: symbol greater than 255 character,
// okay to ignore
#pragma warning(disable: 4786)
#include <iostream>
#include <algorithm>
#include <functional>
#include <vector>
using namespace std;
int main()
{
const int VECTOR_SIZE = 8 ;
// Define a template class vector of int
typedef vector<int > IntVector ;
//Define an iterator for template class vector of strings
typedef IntVector::iterator IntVectorIt ;
IntVector Numbers(VECTOR_SIZE) ;
IntVectorIt start, end, it, location ;
// Initialize vector Numbers
Numbers[0] = 4 ;
Numbers[1] = 10;
Numbers[2] = 10 ;
Numbers[3] = 30 ;
Numbers[4] = 69 ;
Numbers[5] = 70 ;
Numbers[6] = 96 ;
Numbers[7] = 100;
start = Numbers.begin() ; // location of first
// element of Numbers
end = Numbers.end() ; // one past the location
// last element of Numbers
// print content of Numbers
cout << "Numbers { " ;
for(it = start; it != end; it++)
cout << *it << " " ;
cout << " }\n" << endl ;
// return the minimum element in the Numbers
location = min_element(start, end, less<int>()) ;
cout << "The minimum element in Numbers is: "
<< *location << endl ;
}
Output
Numbers { 4 10 10 30 69 70 96 100 }
The minimum element in Numbers is: 4
Requirements
Header: <algorithm>