CSocket::anexar
Chamar essa função de membro para anexar o hSocket identificador para um CSocket objeto.
BOOL Attach(
SOCKET hSocket
);
Parâmetros
- hSocket
Contém um identificador para um soquete.
Valor de retorno
Diferente de zero se a função for bem-sucedida.
Comentários
The SOQUETE armazenado em alçam_hSocket membro de dados.
Para obter mais informações, consulte Windows Sockets: Usando soquetes com arquivos.
Exemplo
class CSockThread : public CWinThread
{
public:
SOCKET m_hConnected;
protected:
CChatSocket m_sConnected;
// remainder of class declaration omitted.
BOOL CSockThread::InitInstance()
{
// Attach the socket object to the socket handle
// in the context of this thread.
m_sConnected.Attach(m_hConnected);
m_hConnected = NULL;
return TRUE;
}
// This listening socket has been constructed
// in the primary thread.
void CListeningSocket::OnAccept(int nErrorCode)
{
UNREFERENCED_PARAMETER(nErrorCode);
// This CSocket object is used just temporarily
// to accept the incoming connection.
CSocket sConnected;
Accept(sConnected);
// Start the other thread.
CSockThread* pSockThread = (CSockThread*)AfxBeginThread(
RUNTIME_CLASS(CSockThread), THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED);
if (NULL != pSockThread)
{
// Detach the newly accepted socket and save
// the SOCKET handle in our new thread object.
// After detaching it, it should no longer be
// used in the context of this thread.
pSockThread->m_hConnected = sConnected.Detach();
pSockThread->ResumeThread();
}
}
Requisitos
Cabeçalho: afxsock.h