Editar

Partilhar via


PFLobbySendInvite

Send an invite to this lobby from the local user to the invited entity.

Syntax

HRESULT PFLobbySendInvite(  
    PFLobbyHandle lobby,  
    const PFEntityKey* sender,  
    const PFEntityKey* invitee,  
    void* asyncContext  
)  

Parameters

lobby   PFLobbyHandle

The handle of the lobby.

sender   PFEntityKey*

The local user sending the invite.

invitee   PFEntityKey*

The invited entity.

asyncContext   void*
optional

An optional, app-defined, pointer-sized context value that can be used to associate the completion state change with this call.

Return value

Type: HRESULT

S_OK if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().

Remarks

This is an asynchronous operation. Upon successful completion, the title will be provided a PFLobbySendInviteCompletedStateChange with the PFLobbySendInviteCompletedStateChange::result field set to S_OK. Upon a failed completion, the title will be provided a PFLobbySendInviteCompletedStateChange with the PFLobbySendInviteCompletedStateChange::result field set to a failure.

The sender must be a local user of this lobby which joined from this client.

Requirements

Header: PFLobby.h

See also

PFLobby members