Como: Aplicar um desenho a um modelo 3D
Este exemplo mostra como usar um DrawingBrush como o Material aplicado a um modelo 3D.
O código a seguir define um DrawingGroup como o conteúdo de um DrawingBrush. O DrawingBrush é definido como a propriedade Brush do DiffuseMaterial aplicado a um plano 3D.
Observação
Muitas vezes, é desejável definir objetos e valores complexos, como o desenho abaixo, como recursos que podem ser reutilizados e simplificar seu código. Consulte Recursos XAML para mais informações.
<!-- The material specifies the material applied to the 3D object. In this sample a tiled drawing
covers the surface of the 3D object.-->
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<DrawingBrush Viewport="0,0,0.1,0.1" TileMode="Tile">
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Geometry="M0,0.1 L0.1,0 1,0.9, 0.9,1z"
Brush="Gray" />
<GeometryDrawing Geometry="M0.9,0 L1,0.1 0.1,1 0,0.9z"
Brush="Gray" />
<GeometryDrawing Geometry="M0.25,0.25 L0.5,0.125 0.75,0.25 0.5,0.5z"
Brush="#FFFF00" />
<GeometryDrawing Geometry="M0.25,0.75 L0.5,0.875 0.75,0.75 0.5,0.5z"
Brush="Black" />
<GeometryDrawing Geometry="M0.25,0.75 L0.125,0.5 0.25,0.25 0.5,0.5z"
Brush="#FF0000" />
<GeometryDrawing Geometry="M0.75,0.25 L0.875,0.5 0.75,0.75 0.5,0.5z"
Brush="MediumBlue" />
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
Exemplo
O código a seguir mostra o exemplo inteiro.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<DockPanel>
<Viewbox>
<Canvas Width="321" Height="201">
<!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
<Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">
<!-- Defines the camera used to view the 3D object. -->
<Viewport3D.Camera>
<PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
</Viewport3D.Camera>
<!-- The ModelVisual3D children contain the 3D models -->
<Viewport3D.Children>
<!-- This ModelVisual3D defines the light cast in the scene. Without light, the 3D
object cannot be seen. Also, the direction of the lights affect shadowing. If desired,
you can create multiple lights with different colors that shine from different directions. -->
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<!-- The geometry specifies the shape of the 3D plane. In this sample, a flat sheet is created. -->
<GeometryModel3D.Geometry>
<MeshGeometry3D
TriangleIndices="0,1,2 3,4,5 "
Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
</GeometryModel3D.Geometry>
<!-- The material specifies the material applied to the 3D object. In this sample a tiled drawing
covers the surface of the 3D object.-->
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<DrawingBrush Viewport="0,0,0.1,0.1" TileMode="Tile">
<DrawingBrush.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Geometry="M0,0.1 L0.1,0 1,0.9, 0.9,1z"
Brush="Gray" />
<GeometryDrawing Geometry="M0.9,0 L1,0.1 0.1,1 0,0.9z"
Brush="Gray" />
<GeometryDrawing Geometry="M0.25,0.25 L0.5,0.125 0.75,0.25 0.5,0.5z"
Brush="#FFFF00" />
<GeometryDrawing Geometry="M0.25,0.75 L0.5,0.875 0.75,0.75 0.5,0.5z"
Brush="Black" />
<GeometryDrawing Geometry="M0.25,0.75 L0.125,0.5 0.25,0.25 0.5,0.5z"
Brush="#FF0000" />
<GeometryDrawing Geometry="M0.75,0.25 L0.875,0.5 0.75,0.75 0.5,0.5z"
Brush="MediumBlue" />
</DrawingGroup.Children>
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<!-- Apply a transform to the object. In this sample, a rotation transform is applied, rendering the
3D object rotated. -->
<GeometryModel3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Axis="0,3,0" Angle="40" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</GeometryModel3D.Transform>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
</Canvas>
</Viewbox>
</DockPanel>
</Page>
Ver também
- Recursos XAML
- Criar uma cena 3D
- Visão geral de objetos de desenho
- Visão geral dos gráficos 3D
Colabore connosco no GitHub
A origem deste conteúdo pode ser encontrada no GitHub, onde também pode criar e rever problemas e pedidos Pull. Para mais informações, consulte o nosso guia do contribuidor.
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