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Como animar um objeto ao longo de um caminho (animação de matriz com acúmulo de deslocamento)

Este exemplo mostra como usar a classe para animar um objeto ao longo de um caminho e fazer com que essa MatrixAnimationUsingPath animação acumule seus valores de deslocamento à medida que se repete.

Exemplo

O exemplo a seguir usa o objeto para animar a propriedade de um aplicado a MatrixAnimationUsingPathMatrix um MatrixTransform botão. Como resultado, um botão se move ao longo de um caminho curvo.

Além disso, o exemplo define a propriedade como true, o que faz com que o deslocamento da matriz animada se acumule à medida que a IsOffsetCumulative animação se repete. Como o deslocamento é acumulado, o botão se move para mais longe na tela quando a animação se repete, em vez de recomeçar da posição inicial.

<Page 
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Margin="20"
  xmlns:PresentationOptions="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options" 
  xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
  mc:Ignorable="PresentationOptions">
  
  <Canvas Width="400" Height="400">
  

    <!-- The Button that is animated across the screen by animating
         the MatrixTransform applied to the button. -->
    <Button MinWidth="100" Content="A Button">
      <Button.RenderTransform>
        <MatrixTransform x:Name="myMatrixTransform">
          <MatrixTransform.Matrix >
            <Matrix />
          </MatrixTransform.Matrix>
        </MatrixTransform>
      </Button.RenderTransform>
      <Button.Triggers>
        <EventTrigger RoutedEvent="Button.Click">
          <BeginStoryboard>
            <Storyboard>
              <MatrixAnimationUsingPath
              Storyboard.TargetName="myMatrixTransform"
              Storyboard.TargetProperty="Matrix"
              IsOffsetCumulative="True"
              Duration="0:0:5" 
              RepeatBehavior="2x">
                <MatrixAnimationUsingPath.PathGeometry>
                  <PathGeometry 
                    Figures="M 10,100 C 35,0 135,0 160,100 180,190 285,200 310,100" 
                    PresentationOptions:Freeze="True" />
                </MatrixAnimationUsingPath.PathGeometry>
              </MatrixAnimationUsingPath>
            </Storyboard>
          </BeginStoryboard>
        </EventTrigger>
      </Button.Triggers>
      
    </Button>   
  </Canvas>
</Page>
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace SDKSample
{

    /// <summary>
    /// Shows how to use the MatrixAnimationUsingPath.IsOffsetCumulative
    /// property to make a MatrixAnimatioinUsingPath accumulate
    /// its values when it repeats.
    /// </summary>
    public class MatrixAnimationUsingPathExampleOffsetCumulative : Page
    {

        public MatrixAnimationUsingPathExampleOffsetCumulative()
        {
            this.Margin = new Thickness(20);

            // Create a NameScope for the page so that
            // we can use Storyboards.
            NameScope.SetNameScope(this, new NameScope());

            // Create a button.
            Button aButton = new Button();
            aButton.MinWidth = 100;
            aButton.Content = "A Button";

            // Create a MatrixTransform. This transform
            // will be used to move the button.
            MatrixTransform buttonMatrixTransform = new MatrixTransform();
            aButton.RenderTransform = buttonMatrixTransform;

            // Register the transform's name with the page
            // so that it can be targeted by a Storyboard.
            this.RegisterName("ButtonMatrixTransform", buttonMatrixTransform);

            // Create a Canvas to contain the button
            // and add it to the page.
            // Although this example uses a Canvas,
            // any type of panel will work.
            Canvas mainPanel = new Canvas();
            mainPanel.Width = 400;
            mainPanel.Height = 400;
            mainPanel.Children.Add(aButton);
            this.Content = mainPanel;

            // Create the animation path.
            PathGeometry animationPath = new PathGeometry();
            PathFigure pFigure = new PathFigure();
            pFigure.StartPoint = new Point(10, 100);
            PolyBezierSegment pBezierSegment = new PolyBezierSegment();
            pBezierSegment.Points.Add(new Point(35, 0));
            pBezierSegment.Points.Add(new Point(135, 0));
            pBezierSegment.Points.Add(new Point(160, 100));
            pBezierSegment.Points.Add(new Point(180, 190));
            pBezierSegment.Points.Add(new Point(285, 200));
            pBezierSegment.Points.Add(new Point(310, 100));
            pFigure.Segments.Add(pBezierSegment);
            animationPath.Figures.Add(pFigure);

            // Freeze the PathGeometry for performance benefits.
            animationPath.Freeze();

            // Create a MatrixAnimationUsingPath to move the
            // button along the path by animating
            // its MatrixTransform.
            MatrixAnimationUsingPath matrixAnimation =
                new MatrixAnimationUsingPath();
            matrixAnimation.PathGeometry = animationPath;

            // Set IsOffsetCumulative to true so that the animation
            // values accumulate when its repeats.
            matrixAnimation.IsOffsetCumulative = true;
            matrixAnimation.Duration = TimeSpan.FromSeconds(5);
            matrixAnimation.RepeatBehavior = new RepeatBehavior(2);

            // Set the animation to target the Matrix property
            // of the MatrixTransform named "ButtonMatrixTransform".
            Storyboard.SetTargetName(matrixAnimation, "ButtonMatrixTransform");
            Storyboard.SetTargetProperty(matrixAnimation,
                new PropertyPath(MatrixTransform.MatrixProperty));

            // Create a Storyboard to contain and apply the animation.
            Storyboard pathAnimationStoryboard = new Storyboard();
            pathAnimationStoryboard.Children.Add(matrixAnimation);

            // Start the animation when the button is clicked.
            aButton.Click += delegate(object sender, RoutedEventArgs e)
            {
                // Start the storyboard.
                pathAnimationStoryboard.Begin(this);
            };
        }
    }
}

Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Media.Animation
Imports System.Windows.Navigation
Imports System.Windows.Shapes


Namespace SDKSample

    ''' <summary>
    ''' Shows how to use the MatrixAnimationUsingPath.IsOffsetCumulative
    ''' property to make a MatrixAnimatioinUsingPath accumulate
    ''' its values when it repeats.
    ''' </summary>
    Public Class MatrixAnimationUsingPathExampleOffsetCumulative
        Inherits Page

        Public Sub New()
            Me.Margin = New Thickness(20)

            ' Create a NameScope for the page so that
            ' we can use Storyboards.
            NameScope.SetNameScope(Me, New NameScope())

            ' Create a button.
            Dim aButton As New Button()
            aButton.MinWidth = 100
            aButton.Content = "A Button"

            ' Create a MatrixTransform. This transform
            ' will be used to move the button.
            Dim buttonMatrixTransform As New MatrixTransform()
            aButton.RenderTransform = buttonMatrixTransform

            ' Register the transform's name with the page
            ' so that it can be targeted by a Storyboard.
            Me.RegisterName("ButtonMatrixTransform", buttonMatrixTransform)

            ' Create a Canvas to contain the button
            ' and add it to the page.
            ' Although this example uses a Canvas,
            ' any type of panel will work.
            Dim mainPanel As New Canvas()
            mainPanel.Width = 400
            mainPanel.Height = 400
            mainPanel.Children.Add(aButton)
            Me.Content = mainPanel

            ' Create the animation path.
            Dim animationPath As New PathGeometry()
            Dim pFigure As New PathFigure()
            pFigure.StartPoint = New Point(10, 100)
            Dim pBezierSegment As New PolyBezierSegment()
            pBezierSegment.Points.Add(New Point(35, 0))
            pBezierSegment.Points.Add(New Point(135, 0))
            pBezierSegment.Points.Add(New Point(160, 100))
            pBezierSegment.Points.Add(New Point(180, 190))
            pBezierSegment.Points.Add(New Point(285, 200))
            pBezierSegment.Points.Add(New Point(310, 100))
            pFigure.Segments.Add(pBezierSegment)
            animationPath.Figures.Add(pFigure)

            ' Freeze the PathGeometry for performance benefits.
            animationPath.Freeze()

            ' Create a MatrixAnimationUsingPath to move the
            ' button along the path by animating
            ' its MatrixTransform.
            Dim matrixAnimation As New MatrixAnimationUsingPath()
            matrixAnimation.PathGeometry = animationPath

            ' Set IsOffsetCumulative to true so that the animation
            ' values accumulate when its repeats. 
            matrixAnimation.IsOffsetCumulative = True
            matrixAnimation.Duration = TimeSpan.FromSeconds(5)
            matrixAnimation.RepeatBehavior = New RepeatBehavior(2)

            ' Set the animation to target the Matrix property
            ' of the MatrixTransform named "ButtonMatrixTransform".
            Storyboard.SetTargetName(matrixAnimation, "ButtonMatrixTransform")
            Storyboard.SetTargetProperty(matrixAnimation, New PropertyPath(MatrixTransform.MatrixProperty))

            ' Create a Storyboard to contain and apply the animation.
            Dim pathAnimationStoryboard As New Storyboard()
            pathAnimationStoryboard.Children.Add(matrixAnimation)

            ' Start the animation when the button is clicked.
            AddHandler aButton.Click, Sub(sender As Object, e As RoutedEventArgs) pathAnimationStoryboard.Begin(Me)

        End Sub
    End Class
End Namespace

Observe que, embora a propriedade faça com que os valores de deslocamento se acumulem ao longo das repetições, ela não faz com que os IsOffsetCumulative valores de rotação se acumulem. Para fazer com que os valores de rotação se acumulem, defina as propriedades e IsAngleCumulative as propriedades da DoesRotateWithTangent animação como true.

Para ver o exemplo completo, consulte Exemplo de animação de caminho. Para obter um exemplo mostrando como animar um valor ao longo de um caminho sem acúmulo de deslocamento, consulte Animar um objeto ao longo de um Matrix caminho (animação de matriz).

Confira também