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Vector256.AndNot<T>(Vector256<T>, Vector256<T>) Método

Definição

Calcula o bit a bit e de um determinado vetor e os complementos de outro vetor.

public:
generic <typename T>
 where T : value class static System::Runtime::Intrinsics::Vector256<T> AndNot(System::Runtime::Intrinsics::Vector256<T> left, System::Runtime::Intrinsics::Vector256<T> right);
public static System.Runtime.Intrinsics.Vector256<T> AndNot<T> (System.Runtime.Intrinsics.Vector256<T> left, System.Runtime.Intrinsics.Vector256<T> right) where T : struct;
static member AndNot : System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> * System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> -> System.Runtime.Intrinsics.Vector256<'T (requires 'T : struct)> (requires 'T : struct)
Public Function AndNot(Of T As Structure) (left As Vector256(Of T), right As Vector256(Of T)) As Vector256(Of T)

Parâmetros de tipo

T

O tipo dos elementos no vetor.

Parâmetros

left
Vector256<T>

O vetor para bit a bit e com right.

right
Vector256<T>

O vetor para isso é complementado antes de ser bit a bit e com left.

Retornos

Vector256<T>

O bit a bit e de left e os complementos de right.

Aplica-se a