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UIDLGLOGFONT.lfOutPrecision Field

Definition

Specifies the output precision.

public: System::Byte lfOutPrecision;
public: byte lfOutPrecision;
byte lfOutPrecision;
[System.Runtime.InteropServices.ComAliasName("Microsoft.VisualStudio.TextManager.Interop.BYTE")]
public byte lfOutPrecision;
[<System.Runtime.InteropServices.ComAliasName("Microsoft.VisualStudio.TextManager.Interop.BYTE")>]
val mutable lfOutPrecision : byte
Public lfOutPrecision As Byte 

Field Value

Attributes

Remarks

The output precision defines how closely the output must match the requested font height, width, character orientation, escapement, pitch, and font type. It can be one of the following values.

Value Meaning
OUT_CHARACTER_PRECIS Not used.
OUT_DEFAULT_PRECIS Specifies the default font mapper behavior.
OUT_DEVICE_PRECIS Instructs the font mapper to choose a device font when the system contains multiple fonts with the same name.
OUT_RASTER_PRECIS Instructs the font mapper to choose a raster font when the system contains multiple fonts with the same name.
OUT_STRING_PRECIS This value is not used by the font mapper; it is returned when raster fonts are enumerated.
OUT_TT_ONLY_PRECIS Instructs the font mapper to choose from only TrueType fonts. If there are no TrueType fonts installed in the system, the font mapper returns to default behavior.
OUT_TT_PRECIS Instructs the font mapper to choose a TrueType font when the system contains multiple fonts with the same name.

COM Signature

From uilocale.idl.

[C++]

Applies to