Partilhar via


RolePlayerConnectDirectiveAcceptsClass.SetAcceptingClass Method

Definition

Sets AcceptingClass.

public:
 static void SetAcceptingClass(Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ element, Microsoft::VisualStudio::Modeling::DslDefinition::DomainClass ^ newAcceptingClass);
[System.Diagnostics.DebuggerStepThrough]
public static void SetAcceptingClass (Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective element, Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass newAcceptingClass);
[<System.Diagnostics.DebuggerStepThrough>]
static member SetAcceptingClass : Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective * Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass -> unit
Public Shared Sub SetAcceptingClass (element As RolePlayerConnectDirective, newAcceptingClass As DomainClass)

Parameters

newAcceptingClass
DomainClass
Attributes

Applies to