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ITriangulator.Add(Vector3[]) Método

Definição

Adicionar vértices.

public bool Add (UnityEngine.Vector3[] vertices);
abstract member Add : UnityEngine.Vector3[] -> bool
Public Function Add (vertices As Vector3()) As Boolean

Parâmetros

vertices
UnityEngine.Vector3[]

Os vértices a serem adicionados.

Retornos

True sobre o sucesso.

Aplica-se a