PluginNoop.CreateAttachmentPointFromSpawner Método
Definição
Importante
Algumas informações se referem a produtos de pré-lançamento que podem ser substancialmente modificados antes do lançamento. A Microsoft não oferece garantias, expressas ou implícitas, das informações aqui fornecidas.
public void CreateAttachmentPointFromSpawner (Microsoft.MixedReality.WorldLocking.Core.AnchorId contextAnchorId, UnityEngine.Vector3 contextLocationFromAnchor, UnityEngine.Vector3 frozenPosition, out Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, out UnityEngine.Vector3 locationFromAnchor);
abstract member CreateAttachmentPointFromSpawner : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * UnityEngine.Vector3 * AnchorId * Vector3 -> unit
override this.CreateAttachmentPointFromSpawner : Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 * UnityEngine.Vector3 * AnchorId * Vector3 -> unit
Public Sub CreateAttachmentPointFromSpawner (contextAnchorId As AnchorId, contextLocationFromAnchor As Vector3, frozenPosition As Vector3, ByRef anchorId As AnchorId, ByRef locationFromAnchor As Vector3)
Parâmetros
- contextAnchorId
- AnchorId
- contextLocationFromAnchor
- UnityEngine.Vector3
- frozenPosition
- UnityEngine.Vector3
- anchorId
- AnchorId
- locationFromAnchor
- UnityEngine.Vector3
Implementações
Comentários
Essa versão de noop ignora a dica de contexto/gerador.