PluginNoop.CreateAttachmentPointFromHead(Vector3, AnchorId, Vector3) Método
Definição
Importante
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public void CreateAttachmentPointFromHead (UnityEngine.Vector3 frozenPosition, out Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, out UnityEngine.Vector3 locationFromAnchor);
abstract member CreateAttachmentPointFromHead : UnityEngine.Vector3 * AnchorId * Vector3 -> unit
override this.CreateAttachmentPointFromHead : UnityEngine.Vector3 * AnchorId * Vector3 -> unit
Public Sub CreateAttachmentPointFromHead (frozenPosition As Vector3, ByRef anchorId As AnchorId, ByRef locationFromAnchor As Vector3)
Parâmetros
- frozenPosition
- UnityEngine.Vector3
- anchorId
- AnchorId
- locationFromAnchor
- UnityEngine.Vector3