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IOrientable.PushRotation(IAlignmentManager, Quaternion) Método

Definição

Aceite uma rotação computada externamente (por um IOrienter).

public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)

Parâmetros

mgr
IAlignmentManager

O Gerenciador de Alinhamento no comando.

lockedRotation
UnityEngine.Quaternion

A rotação a ser aplicada, no espaço bloqueado mundial.

Aplica-se a