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IAlignmentManager.GetAlignmentPose(AnchorId, Pose) Método

Definição

Obtenha a pose de espaço bloqueado do mundo associada a essa âncora de alinhamento.

public bool GetAlignmentPose (Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, out UnityEngine.Pose lockedPose);
abstract member GetAlignmentPose : Microsoft.MixedReality.WorldLocking.Core.AnchorId * Pose -> bool
Public Function GetAlignmentPose (anchorId As AnchorId, ByRef lockedPose As Pose) As Boolean

Parâmetros

anchorId
AnchorId

Qual âncora.

lockedPose
UnityEngine.Pose

Pose para preencher se a âncora de alinhamento for encontrada.

Retornos

True se a âncora for encontrada e lockedPose for preenchida, caso contrário, false e lockedPose definido como identity.

Aplica-se a