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WindowsMixedRealitySpatialMeshObserver.spareMeshObject Field

Definition

When surfaces are replaced or removed, rather than destroying them, we'll keep one as a spare for use in outstanding mesh requests. That way, we'll have fewer game object create/destroy cycles, which should help performance.

protected: Microsoft::MixedReality::Toolkit::SpatialAwareness::SpatialAwarenessMeshObject ^ spareMeshObject;
protected Microsoft.MixedReality.Toolkit.SpatialAwareness.SpatialAwarenessMeshObject spareMeshObject;
val mutable spareMeshObject : Microsoft.MixedReality.Toolkit.SpatialAwareness.SpatialAwarenessMeshObject
Protected spareMeshObject As SpatialAwarenessMeshObject 

Field Value

Applies to