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InteractableOnHoldReceiver.OnHold Property

Definition

Invoked when interactable has been pressed for HoldTime

public:
 property UnityEngine::Events::UnityEvent ^ OnHold { UnityEngine::Events::UnityEvent ^ get(); };
public UnityEngine.Events.UnityEvent OnHold { get; }
member this.OnHold : UnityEngine.Events.UnityEvent
Public ReadOnly Property OnHold As UnityEvent

Property Value

UnityEngine.Events.UnityEvent

Applies to