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MixedRealitySceneSystem.Name Property

Definition

Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

public:  virtual property System::String ^ Name {  public:
System::String ^ get(); protected:
 void set(System::String ^ value); };
public override string Name { get; protected set; }
member this.Name : string with get, set
Public Overrides Property Name As String

Property Value

Applies to