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SimulatedGestureHand Constructor

Definition

Constructor.

public SimulatedGestureHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default);
new Microsoft.MixedReality.Toolkit.Input.SimulatedGestureHand : Microsoft.MixedReality.Toolkit.TrackingState * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] -> Microsoft.MixedReality.Toolkit.Input.SimulatedGestureHand
Public Sub New (trackingState As TrackingState, controllerHandedness As Handedness, Optional inputSource As IMixedRealityInputSource = Nothing, Optional interactions As MixedRealityInteractionMapping() = Nothing)

Parameters

trackingState
TrackingState
controllerHandedness
Handedness

Applies to