Editar

Partilhar via


RiggedHandVisualizer.HandMaterial Property

Definition

Caution

Use the CoreServices.InputSystem.InputSystemProfile.HandTrackingProfile.RiggedHandMeshMaterial instead

Hand material to use for hand tracking hand mesh.

public:
 property UnityEngine::Material ^ HandMaterial { UnityEngine::Material ^ get(); };
public UnityEngine.Material HandMaterial { get; }
[System.Obsolete("Use the CoreServices.InputSystem.InputSystemProfile.HandTrackingProfile.RiggedHandMeshMaterial instead")]
public UnityEngine.Material HandMaterial { get; }
member this.HandMaterial : UnityEngine.Material
[<System.Obsolete("Use the CoreServices.InputSystem.InputSystemProfile.HandTrackingProfile.RiggedHandMeshMaterial instead")>]
member this.HandMaterial : UnityEngine.Material
Public ReadOnly Property HandMaterial As Material

Property Value

UnityEngine.Material
Attributes

Applies to