Editar

Partilhar via


MixedRealityControllerMappingProfile Class

Definition

New controller types can be registered by adding the MixedRealityControllerAttribute to the controller class.

public ref class MixedRealityControllerMappingProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)]
public class MixedRealityControllerMappingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)]
public class MixedRealityControllerMappingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)>]
type MixedRealityControllerMappingProfile = class
    inherit BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)>]
type MixedRealityControllerMappingProfile = class
    inherit BaseMixedRealityProfile
Public Class MixedRealityControllerMappingProfile
Inherits BaseMixedRealityProfile
Inheritance
UnityEngine.ScriptableObject
MixedRealityControllerMappingProfile
Attributes
UnityEngine.CreateAssetMenuAttribute

Constructors

MixedRealityControllerMappingProfile()

Properties

ControllerMappingTypes
CustomControllerMappingTypes
MixedRealityControllerMappingProfiles
MixedRealityControllerMappings

The list of controller mappings your application can use.

Methods

Awake()

Applies to