Editar

Partilhar via


InputAnimationSerializationUtils.WriteFloatCurveArray Method

Definition

Serialize an array of animation curves with tangents as binary data.

public:
 static void WriteFloatCurveArray(System::IO::BinaryWriter ^ writer, cli::array <UnityEngine::AnimationCurve ^> ^ curves, float startTime);
public static void WriteFloatCurveArray (System.IO.BinaryWriter writer, UnityEngine.AnimationCurve[] curves, float startTime);
static member WriteFloatCurveArray : System.IO.BinaryWriter * UnityEngine.AnimationCurve[] * single -> unit
Public Shared Sub WriteFloatCurveArray (writer As BinaryWriter, curves As AnimationCurve(), startTime As Single)

Parameters

writer
BinaryWriter
curves
UnityEngine.AnimationCurve[]
startTime
Single

Applies to