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Headset Struct

Definition

The headset definition defines the headset as defined by the SDK / Unity.

public value class Headset
public struct Headset
type Headset = struct
Public Structure Headset
Inheritance
Headset

Properties

HeadsetSDKType

The designated hand that the controller is managing, as defined by the SDK / Unity.

Id

The ID assigned to the Headset

IsOpaque

Indicates whether or not the headset display is opaque. As defined by the SDK / Unity.

IsPositionAvailable

Indicates whether or not the headset is currently providing position data.

IsRotationAvailable

Indicates whether or not the headset is currently providing rotation data.

Position

Outputs the current position of the headset, as defined by the SDK / Unity.

Rotation

Outputs the current rotation of the headset, as defined by the SDK / Unity.

TrackingState

Outputs the current state of the headset, whether it is tracked or not. As defined by the SDK / Unity.

Applies to