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GazeConePointer Constructor

Definition

public:
 GazeConePointer(Microsoft::MixedReality::Toolkit::Input::GazeProvider ^ gazeProvider, System::String ^ pointerName, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ inputSourceParent, cli::array <UnityEngine::LayerMask> ^ raycastLayerMasks, float pointerExtent, UnityEngine::Transform ^ gazeTransform, Microsoft::MixedReality::Toolkit::Physics::BaseRayStabilizer ^ stabilizer);
public GazeConePointer (Microsoft.MixedReality.Toolkit.Input.GazeProvider gazeProvider, string pointerName, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSourceParent, UnityEngine.LayerMask[] raycastLayerMasks, float pointerExtent, UnityEngine.Transform gazeTransform, Microsoft.MixedReality.Toolkit.Physics.BaseRayStabilizer stabilizer);
new Microsoft.MixedReality.Toolkit.Input.GazeConePointer : Microsoft.MixedReality.Toolkit.Input.GazeProvider * string * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * UnityEngine.LayerMask[] * single * UnityEngine.Transform * Microsoft.MixedReality.Toolkit.Physics.BaseRayStabilizer -> Microsoft.MixedReality.Toolkit.Input.GazeConePointer
Public Sub New (gazeProvider As GazeProvider, pointerName As String, inputSourceParent As IMixedRealityInputSource, raycastLayerMasks As LayerMask(), pointerExtent As Single, gazeTransform As Transform, stabilizer As BaseRayStabilizer)

Parameters

gazeProvider
GazeProvider
pointerName
String
inputSourceParent
IMixedRealityInputSource
raycastLayerMasks
UnityEngine.LayerMask[]
pointerExtent
Single
gazeTransform
UnityEngine.Transform
stabilizer
BaseRayStabilizer

Applies to