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FingerCursor.TryGetJoint(TrackedHandJoint, Vector3, Quaternion) Method

Definition

Tries and get's hand joints based on the current pointer.

protected:
 bool TryGetJoint(Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint, [Runtime::InteropServices::Out] UnityEngine::Vector3 % position, [Runtime::InteropServices::Out] UnityEngine::Quaternion % rotation);
protected bool TryGetJoint (Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, out UnityEngine.Vector3 position, out UnityEngine.Quaternion rotation);
member this.TryGetJoint : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * Vector3 * Quaternion -> bool
Protected Function TryGetJoint (joint As TrackedHandJoint, ByRef position As Vector3, ByRef rotation As Quaternion) As Boolean

Parameters

joint
TrackedHandJoint

The joint type to get.

position
UnityEngine.Vector3

Out parameter filled with joint position, otherwise Vector3.zero

rotation
UnityEngine.Quaternion

Out parameter filled with joint rotation, otherwise Quaternion.identity

Returns

Applies to