Editar

Partilhar via


QuaternionElasticSystem.ComputeIteration(Quaternion, Single) Method

Definition

Update the internal state of the damped harmonic oscillator, given the forcing/desired value, returning the new value.

public:
 virtual UnityEngine::Quaternion ComputeIteration(UnityEngine::Quaternion forcingValue, float deltaTime);
public UnityEngine.Quaternion ComputeIteration (UnityEngine.Quaternion forcingValue, float deltaTime);
abstract member ComputeIteration : UnityEngine.Quaternion * single -> UnityEngine.Quaternion
override this.ComputeIteration : UnityEngine.Quaternion * single -> UnityEngine.Quaternion
Public Function ComputeIteration (forcingValue As Quaternion, deltaTime As Single) As Quaternion

Parameters

forcingValue
UnityEngine.Quaternion

Forcing function, for example, a desired manipulation position. See https://en.wikipedia.org/wiki/Forcing_function_(differential_equations). It is a non-time-dependent input function to a differential equation; in our situation, it is the "input position" to the spring.

deltaTime
Single

Amount of time that has passed since the last update.

Returns

UnityEngine.Quaternion

The new value of the system.

Implements

Applies to