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ChangeManipulation Class

Definition

Test script that forcefully stops manipulation on the manipulatedObject when it collides with the collisionTrigger

public ref class ChangeManipulation : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ChangeManipulation")]
public class ChangeManipulation : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/ChangeManipulation")>]
type ChangeManipulation = class
    inherit MonoBehaviour
Public Class ChangeManipulation
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
ChangeManipulation
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

ChangeManipulation()

Fields

collisionTrigger
manipulatedObject

Methods

TryStopManipulation()

Applies to