Partilhar via


ReprojectionSettings.ReprojectionPlaneOverrideVelocity Field

Definition

When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 is a velocity of the position in the Unity scene, measured in meters per second.

public UnityEngine.Vector3? ReprojectionPlaneOverrideVelocity;
val mutable ReprojectionPlaneOverrideVelocity : Nullable<UnityEngine.Vector3>
Public ReprojectionPlaneOverrideVelocity As Nullable(Of Vector3) 

Field Value

Nullable<UnityEngine.Vector3>

Applies to