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ReprojectionSettings.ReprojectionPlaneOverrideNormal Field

Definition

When the application is confident that overriding the reprojection plane can benefit hologram stability, it can provide this override to further help the runtime fine tune the reprojection details. This Vector3 is a unit vector describing the focus plane normal represented in the Unity scene.

public UnityEngine.Vector3? ReprojectionPlaneOverrideNormal;
val mutable ReprojectionPlaneOverrideNormal : Nullable<UnityEngine.Vector3>
Public ReprojectionPlaneOverrideNormal As Nullable(Of Vector3) 

Field Value

Nullable<UnityEngine.Vector3>

Applies to