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HandTracker.MotionRange Property

Definition

Get or set the motion range for this hand tracker.

public Microsoft.MixedReality.OpenXR.HandJointsMotionRange MotionRange { get; set; }
member this.MotionRange : Microsoft.MixedReality.OpenXR.HandJointsMotionRange with get, set
Public Property MotionRange As HandJointsMotionRange

Property Value

Remarks

Setting the motion range will take effect immediately for subsequent TryLocateHandJoints(FrameTime, HandJointLocation[]) function calls. However, for Unity input system updates for hand joints, it will not take effect until next frame.

If ConformingToController is used with an actual hand tracker, Unobstructed joints will still be returned. It's only valid when a runtime supports hand joints when using a physical controller.

Applies to