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CodeClass2.AddClass(String, Object, Object, Object, vsCMAccess) Method

Definition

Creates a new class in the specified code class.

EnvDTE::CodeClass AddClass(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Position, winrt::Windows::Foundation::IInspectable const & Bases, winrt::Windows::Foundation::IInspectable const & ImplementedInterfaces, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(67)]
public EnvDTE.CodeClass AddClass (string Name, object Position, object Bases, object ImplementedInterfaces, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(67)>]
abstract member AddClass : string * obj * obj * obj * EnvDTE.vsCMAccess -> EnvDTE.CodeClass
Public Function AddClass (Name As String, Optional Position As Object, Optional Bases As Object, Optional ImplementedInterfaces As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeClass

Parameters

Name
String

Required. The name of the class.

Position
Object

Optional. Default = 0. The code element after which to add the new element.

If the value is a Long data type, then Position indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Bases
Object

Optional. Default = 0. A SafeArray of fully qualified type names or CodeClass objects from which the new class inherits its implementations.

ImplementedInterfaces
Object

Optional. Default = 0. A SafeArray of fully qualified type names or CodeInterface objects, each representing an interface that the new class promises to implement.

Access
vsCMAccess

Optional. A vsCMAccess constant specifying the access type.

Returns

A CodeClass object.

Implements

Attributes

Examples

[C#]

public void CodeClass2AddClassExample(DTE2 dte2)  
{  
    // Before running this example, open a code document from a project  
    // and place the insertion point inside a class definition.  
    try  
    {  
        // Retrieve the CodeClass at the insertion point.  
        TextSelection sel =   
        (TextSelection)dte2.ActiveDocument.Selection;  
        CodeClass cls = (CodeClass)sel.ActivePoint.get_CodeElement(  
            vsCMElement.vsCMElementClass);  

        object pos = -1;    // Place class at end of members collection  
        object bas = null;     // Class does not inherit implementation  
        object interf = null;  // Class does not implement an interface  

        // Create a new member class.  
        cls.AddClass("TestClass", pos, bas, interf,   
        vsCMAccess.vsCMAccessPublic);  
    }  
    catch (Exception ex)  
    {  
        MessageBox.Show(ex.Message);  
    }  
}  

Remarks

The correctness of the arguments is determined by the language behind the code model.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).

Applies to