Try This: "Glance" View in Flight Sim
A recent thread on the AvSim FSX forum generated this idea from Todd_Barker (a.k.a. "Todd Barker"):
How about adding a "head turning" effect that doesnt "snap" the view but rapidly turns the view and then back, similar to how most of the racing simulators simulate looking to the right and left?
Great idea, Todd! Then I realized you can try this yourself today in FS2004. You just need to assign the existing left/right pan to an analog axis on your joystick. I tried it by mapping the Z-Rotation axis normally used for rudder control and it worked great! Check it out:
Of course this means you may have to give up your rudder but there may be times when this is more useful. Besides, you can always enable "Auto-Rudder" in the Realism settings dialog.
Let me know what you think.
Comments
- Anonymous
February 21, 2006
The comment has been removed - Anonymous
February 21, 2006
Many successful marathoners have run barefoot so I don't see it as a black and white issue. - Anonymous
February 21, 2006
Man, I love you.
I actually use the pedals from my racing wheel for my rudder pedals, so I have the rocker switch on my X-45 just sitting there feeling neglected.
This is something I've been trying to figure out in the past as well for those quick snap looks. - Anonymous
February 21, 2006
I did this when I added rudder peddals to my Sidewinder (which has a twist axis). The sidewinder twist became my pan and rudder pedals became the rudder. Works great.
But, when I switched to a yoke and throttle quad from the sidewinder I lost the extra axis. Tried mapping the pan to the throttle on the yoke but it wouldn't take for some reason :( (I don't need to throttle on the yoke since I have the throttle quad). - Anonymous
February 21, 2006
Great tip but... ;-)
As I use a CH yoke and pedals I don't have the extra axis to spare so to speak. Can this functionality be assigned to a rocker switch? If not I think the possibility to assign this to a button would be most appreciated.
Cheers,
Mats - Anonymous
February 21, 2006
The comment has been removed - Anonymous
February 21, 2006
The comment has been removed - Anonymous
February 22, 2006
TIR? Sure, if you have an extra $180. <g> - Anonymous
February 22, 2006
With the ubiquity of $10 used CRT monitors and multi-PC home networks, I think the real solution is to continue to improve multi-monitor support and multi-PC support so that users can have surround visuals. That way rudders can be rudders. - Anonymous
February 22, 2006
I have been using a "glance" left/right for years and I find it extremly useful, only it's not implimented as a pan. I have a CH yoke and I choose button 3 and 4 (the left/right rocker switch just behind the hatswitch) and set 3 for "look forward left" and 4 for "look forward right" and keep the repeat "off". As long as I hold down the rocker switch for either direction I'm "glancing" and as soon as I let it up the forward view pops back. It sure works great for me. - Anonymous
February 22, 2006
This is THE most killer tip I've heard of for FS in a long time! I cannot imagine doing landings without it anymore. - Anonymous
February 22, 2006
The comment has been removed - Anonymous
February 23, 2006
Todd's idea is great
but sacrificing the rudder ? No, that's too big a sacrifice.
Nice try tho :-) - Anonymous
March 04, 2006
Uh, if you have a hatswitch you can trigger it on that and in fact in the virtual cockpit (which is all it's useful for I think) that's I think enabled by default (or else I set it so long ago I forgot about it).
set the hatswitch to the View(pan) event in the view commands and away you go. - Anonymous
March 13, 2006
taildragger,
On the issue of assigning pan view to an axis: I think the coolest trick would be to assign it to the X axis on my CH Yoke AND still have the same axis assigned to aileron. This way, when you bank left you very smoothly turn your gaze left, etc. What's cool is that there is a senstivity control in the pan view assigned to axis, so one could perhaps tweak it so it behaved just right. So, how to assign the axis to BOTH functions is what I wonder about.
Noel - Anonymous
June 11, 2009
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