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FS Real-World Weather...

UPDATE: The server facility is undergoing power system upgrades and is likely to be offline until sometime on Sunday. Sorry about that...

Comments

  • Anonymous
    August 12, 2006
    Didn't see this mentioned here or on the public forums yet Mike so I thought I'd give you the heads up...

    With the water effects slider set to MAX in the demo, ONLY THE MOON exhibits diffuse surface reflections. To test this, here are the moon phases for August 2006:

    Aug.2nd - First Quarter
    Aug. 9th - Full Moon
    Aug. 16th - Last Quarter
    Aug. 23rd - New Moon

    Thus, if a person loads a near sunset flight during new moon (Aug. 23rd) it APPEARS to be diffuse reflection from the sun... BUT, it's ACTUALLY TRIGGERED by the new moon's NEARBBY PROXIMITY to the sun. (Notice the slight azimuth misalignment of the reflection to the sun's position slightly.)

    If a first quarter moon flight is loaded near sunset (Aug. 2nd) the diffuse reflection is in the SOUTH (directly under the first quarter moon), while all water under the setting sun is dark. Same for nearly full moonrise, etc.

    In checking the Avsim threads about the demo, some users seemed dismayed as to why there were no diffuse reflections on max settings, while others said they had them. The date of the loaded flight/moon position could lead to this confusion. Of course at lower water FX settings the env_lowsun.bmp takes over, but it's nowhere near the perfection of higher setting.

    The diffuse effects are stunning and suburb. It'd be great to get this fixed. I'm hoping that it's not because the sim can only process ONE reflection of this type at a time.

    If so, PLEASE make it the sun and not the moon...

  • Anonymous
    May 26, 2009
    PingBack from http://castironbakeware.info/story.php?title=the-little-wheel-goes-in-back-fs-real-world-weather