GPU based effects
A hot new feature in 3.5 SP1 is GPU based effect. Greg Schechter has has a series of posts on this topic. Its well worth the read. So head over :)
GPU-accelerated custom Effects for WPF
More details on how Effects work
Writing custom GPU-based Effects for WPF
A simple Effect sample project and ClickOnce application
Writing custom Effects - adding parameters to Effects
Comments
Anonymous
June 02, 2008
Greg Schechter's posts are very handy, for there isn't currently many documentation about those new features. I've wrote a simple tutorial on my blog for french developpers. I'm also going to release a post on an interesting bump-mapping effect using 3.5 SP1 (bypassing its limits, for the beta theorically doesn't allow multi input effects).Anonymous
June 05, 2008
Superp new stuff!! ... will the samples be available?...will there be more documentation?