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Smart Pointers Are Too Smart

Joel's
law of leaky abstractions rears its ugly head once more. "urn:schemas-microsoft-com:office:office" />I
try to never use smart pointers because... I'm not smart enough.

COM
programmers are of course intimately familiar with AddRef and Release. The
designers of COM decided to use reference counting as the mechanism for implementing
storage management in COM, and decided to put the burden of implementing and calling
these methods upon the users.

Now,
it is very natural when using a language like C++ to say that perhaps we can encapsulate
these semantics into an object, and let the C++ compiler worry about calling the AddRefs
and Releases
in the appropriate constructors, copy constructors and destructors. It
is very natural and very tempting, and I avoid template libraries that do so like
the plague.

Everything
usually works fine until there is some weird, unforeseen interaction between the various
parts. Let me give you an example:

Suppose
you have the following situation: you have a C++ template library map mapping IFoo pointers
onto IBar pointers,
where the pointers to the IFoo and IBar are
in smart pointers. You want the map to
take ownership of the pointers. Does
this code look correct?

map[srpFoo.Disown()]
= srpBar.Disown();

It
sure looks correct, doesn't it?

Look
again. Is there a memory leak there?

I
found code like this in a library I was maintaining once, and since I had never used
smart pointer templates before, I decided to look at what exactly this was doing at
the assembly level. A glance at the generated assembly shows that the order of operations
is:

1)
call srpFoo.Disown() to
get the IFoo*

2)
call srpBar.Disown() to
get the IBar*

3)
call map's operator[] passing
in the IFoo* ,
returning an IBar**

4)
do the assignment of the IBar* to
the address returned in (3).

 

So
where is the leak? This library had C++ exception handling for out-of-memory exceptions
turned on. If the operator[] throws
an out-of-memory exception then the not-smart
IFoo* and IBar* presently
on the argument stack are both going to leak.
 

The
correct code is to copy the pointers before you disown them:

map[srpFoo]
= srpBar;

srpFoo.Disown();

srpBar.Disown();

Before
the day that I found this I had never been in a situation before where I had
to think about the C++ order of operations for assigning and subscripting in order
to get the error handling right! The
fact that you have to know these picky details about C++ operator semantics in order
to get the error handling right is an indication that people are going to get it wrong.

Let
me give you another example. One day
I was adding a feature to this same library, and I noticed that I had caused a memory
leak. Clearly I must have forgotten to
call Release somewhere,
or perhaps some smart pointer code was screwed up. I
figured I'd just put a breakpoint on the AddRef and Release for
the object, and figure out who was calling the extra AddRef.

Here
-- and I am not making this up! -- is the call stack at the point of the first AddRef:

ATL::CComPolyObject<CLayMgr>::AddRef

ATL::CComObjectRootBase::OuterAddRef

ATL::CComContainedObject<CLayMgr>::AddRef

ATL::AtlInternalQueryInterface

ATL::CComObjectRootBase::InternalQueryInterface

CLayMgr::_InternalQueryInterface

ATL::CComPolyObject<CLayMgr>::QueryInterface

ATL::CComObjectRootBase::OuterQueryInterface

ATL::CComContainedObject<CLayMgr>::QueryInterface

CDDS::FinalConstruct

ATL::CComPolyObject<CDDS>::FinalConstruct

ATL::CComCreator<ATL::CComPolyObject<CDDS>
>::CreateInstance

CTryAssertComCreator<ATL::CComPolyObject<CDDS>
>::CreateInstance

ATL::CComClassFactory2<CDLic>::CreateInstance(ATL::CComClassFactory2

CTryAssertClassFactory2<CDLic>::CreateInstance(CTryAssertClassFactory2<CDLic>

Good
heavens!

Now,
maybe you ATL programmers out there are smarter than me. In
fact, I am almost certain you are, because I have not the faintest idea what the differences
between a CComContainedObject,
a CComObjectRootBase and
a CComPolyObject are!
It took me hours to debug this memory
leak. So much for smart pointers saving
time!

I
am too dumb to understand that stuff, so when I write COM code, my implementation
of AddRef is one
line long
, not hundreds of lines of dense macro-ridden, templatized cruft winding
its way through half a dozen wrapper classes.

Comments

  • Anonymous
    September 19, 2003
    Hi!> map[srpFoo.Disown()] = srpBar.Disown();Do you really think this is a normal way of using smart pointers?It is not.We can discuss that over email. Send me a lettre if you like.

  • Anonymous
    September 19, 2003
    I don't think the ATL programmers need to be smarter than you :) A few years ago, I took over a project which did not use smart pointers and was being developed by C++ beginners. You would not believe the bugs! I coerced them to use smart pointers and the product quality got much better. Soon, they figured out the rules of the game and got along with smart pointers just fine.I think once you disconnect the smart pointer from the object it is managing, it the programmer's responsibility to handle the raw pointer. I would lay the blame at the code rather than smart pointers.

  • Anonymous
    September 29, 2003
    I agree that ATL can be a bit intimidating. But since this post is about smart pointers, I have to point out that CComPtr doesn't really depend on the rest of ATL. You don't have to use or understand things like CComObjectRootBase if all you want is a smart pointer.Also, I think that if somebody else had to read and understand your code it would have been easier for him if you had used ATL to implement your COM objects. ATL is the de-facto standard in this area and most people are at least somewhat familiar with it.

  • Anonymous
    March 10, 2004
    Smart Pointers are a pain but bearable and useful. ATL however is the devil... Some people never got over vietnam. For me it was ATL. It sends shivers down my spine.

  • Anonymous
    March 23, 2004
    Neither example illustrates a problem with smart pointers. The first is a good example of why exceptions are not as good a fit in the C++ world as they are in some other languages. The second is just pointing out some ugliness in ATL and C++ template syntax.

    I think in both cases you're pointing out some of the ugliness inherent in "modern" C++. Exceptions were bolted on late in the day, and most libraries and programmers have yet to become comfortable with them. C++ template syntax is ugly, especially when the debugger shoves them in your face.

    Whatever gotchas you might find when using smart pointers, using them is almost always a better idea than trying to manage the refcounts "by hand". I've used them for years and they've been the least of my concerns. Trying to maintain code that attempts to manage reference counts explicitly is a pain, if only because the actual meat of the code is lost in a blizzard of AddRefs, QueryInterfaces and Releases...

  • Anonymous
    March 23, 2004
    The comment has been removed

  • Anonymous
    June 04, 2004
    The comment has been removed

  • Anonymous
    June 04, 2004
    Never mind, I reread the post, that seems to be exactly what you said. C# 4ever, whoop!

  • Anonymous
    June 04, 2004
    The comment has been removed

  • Anonymous
    July 02, 2004
    The comment has been removed

  • Anonymous
    July 23, 2004
    The comment has been removed

  • Anonymous
    March 01, 2008
    I can not beleive I found somebody that thinks like I do about the smart pointers. I agree with the author 100% and I spend 10 hours a day looking at C++ code. How do I convince myself to use this &%^@#: template <   typename T,   template <class> class OwnershipPolicy = RefCounted,   class ConversionPolicy = DisallowConversion,   template <class> class CheckingPolicy = AssertCheck,   template <class> class StoragePolicy = DefaultSPStorage > class SmartPtr;

  • Anonymous
    August 22, 2011
    What does "smart" stand for in a "smart pointer" when you have to call a Disown() function for it to get ownership semantics right? A good smart pointer would do ownership transfer at assignment itself, when the possibly failing operations are sorted out. Yes, you will have to think about the stuff at the low level (this is C++, after all), but only when you are implementing a smart pointer. If you need to think about it when you are using it, it#s the wrong one.