XNA Game Studio talks from Gamefest 2008 are now available for download
The audio files for talks given by members of the XNA Community Gaming Platform team at Gamefest 2008 have been posted for download on the Microsoft download center. If you weren't able to attend Gamefest 2008 or if you'd like to listen to the talks again, I encourage you to download them and check them out. Here is a complete list of the available talks:
- What's New in XNA Game Studio 3.0 (by Mitch Walker)
- XNA Game Studio Performance 2008: Multithreading and GPU (by Frank Savage)
- Real World Content Pipeline Examples (by Eli Tayrien)
- Building Worlds with the Content Pipeline (by Shawn Hargreaves)
- Creating Great Community Games (by Mitch Walker)
- Networking, Traffic Jams, and Schrödinger's Cat (by Shawn Hargreaves)