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The Microsoft surface/Kinect marketing solution (Part 2)

If you want the 1st Part you will find it here Smile

Lets start by creating a new WPF app, and add the Microsoft.Kinect.Toolkit && Microsoft.kinect.Toolkit.Controls

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And then lets add reference to them in the main project

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And reference to the Kinect SDK

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and use them in the mainWindow

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then at the mainWindow XML add a KinectSensorChooserUI and set its name to “KSCUI”

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then add this code to the main window to make the KSCUI start and to have The kinect sensor Activated on start

  
         KinectSensorChooser KSC = null;
        
        public MainWindow()
        {
            InitializeComponent();
            this.KSC = new KinectSensorChooser();
            KSCUI.KinectSensorChooser = KSC;
            this.KSC.KinectChanged += SensorChooserOnKinectChanged;
            var regionSensorBinding = new Binding("Kinect") { Source = this.KSC };
            this.KSC.Start();
        }       

        private void SensorChooserOnKinectChanged(object sender, KinectChangedEventArgs args)
        {
            if (args.OldSensor != null)
            {
                try
                {
                    args.OldSensor.DepthStream.Range = DepthRange.Default;
                    args.OldSensor.SkeletonStream.EnableTrackingInNearRange = false;
                    args.OldSensor.DepthStream.Disable();
                    args.OldSensor.SkeletonStream.Disable();
                }
                catch (InvalidOperationException)
                {
                    // KinectSensor might enter an invalid state while enabling/disabling streams or stream features.
                    // E.g.: sensor might be abruptly unplugged.
                }
            }

            if (args.NewSensor != null)
            {
                try
                {
                    TransformSmoothParameters smooth = new TransformSmoothParameters();

                    // Enable things
                    args.NewSensor.SkeletonStream.EnableTrackingInNearRange = true; 
                    // enable returning skeletons while depth is in Near Range
                    args.NewSensor.DepthStream.Range = DepthRange.Near;
                    args.NewSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
                    args.NewSensor.SkeletonStream.Enable(smooth);

                }
                catch (InvalidOperationException)
                {
                    // KinectSensor might enter an invalid state while enabling/disabling streams or stream features.
                    // E.g.: sensor might be abruptly unplugged.
                }
            }
        }
 Next lets initialize the KinectRegion and the kinect user Viewer:
 add those lines to the Main window XML
 <k:KinectRegion Name="kinectRegion" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" KinectSensor="{Binding KSC.Kinect}" IsCursorVisible="True">
</k:KinectRegion>
       

and add to the mainWindow C# :

 BindingOperations.SetBinding(this.kinectRegion, KinectRegion.KinectSensorProperty, regionSensorBinding);

so that you bind the Kinect region to the Kinect sensor.

Next to add the user viewer add it from the toolbox

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and bind it to the kinectregion :

 <k:KinectUserViewer k:KinectRegion.KinectRegion="{Binding ElementName=kinectRegion}" Height="100" HorizontalAlignment="Center" VerticalAlignment="Top" />
    

Then run the code :

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You should be seeing something like this and if u raised your hand it will start detecting your hand in the kinect region

 

to be continued next week with adding the buttons and the controllers.