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Verificar o suporte a recursos de hardware

Esta seção aborda como marcar no Suporte de Formato para Hardware de Nível de Recurso Direct3D usando chamadas à API.

Para D3D11, use ID3D11Device::CheckFormatSupport para verificar programaticamente as informações nas seções anteriores. Para D3D12, use ID3D12::CheckFeatureSupport.

Formatar destino D3D12 D3D11
Buffer D3D12_FORMAT_SUPPORT1_BUFFER (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_BUFFER (D3D11_FORMAT_SUPPORT)
Buffer de Vértice do Assembler de Entrada D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER (D3D11_FORMAT_SUPPORT)
Buffer de Índice do Assembler de Entrada D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER (D3D11_FORMAT_SUPPORT)
Buffer de Saída de Fluxo D3D12_FORMAT_SUPPORT1_SO_BUFFER (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_SO_BUFFER (D3D11_FORMAT_SUPPORT)
Texture1D D3D12_FORMAT_SUPPORT1_TEXTURE1D (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_TEXTURE1D (D3D11_FORMAT_SUPPORT)
Texture2D D3D12_FORMAT_SUPPORT1_TEXTURE2D (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_TEXTURE2D (D3D11_FORMAT_SUPPORT)
Texture3D D3D12_FORMAT_SUPPORT1_TEXTURE3D (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_TEXTURE3D (D3D11_FORMAT_SUPPORT)
TextureCube D3D12_FORMAT_SUPPORT1_TEXTURECUBE (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_TEXTURECUBE (D3D11_FORMAT_SUPPORT)
Sombreador ld D3D12_FORMAT_SUPPORT1_SHADER_LOAD (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_SHADER_LOAD (D3D11_FORMAT_SUPPORT)
Exemplo de sombreador (qualquer filtro) D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_SHADER_SAMPLE (D3D11_FORMAT_SUPPORT)
Sample_c de sombreador (filtro de comparação) D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON (D3D11_FORMAT_SUPPORT)
Exemplo de sombreador (mono 1_bit_filter) D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT (D3D11_FORMAT_SUPPORT)
Coletor de sombreador4 D3D12_FORMAT_SUPPORT1_SHADER_GATHER (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_SHADER_GATHER (D3D11_FORMAT_SUPPORT)
Sombreador gather4_c D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON (D3D11_FORMAT_SUPPORT)
Mipmap D3D12_FORMAT_SUPPORT1_MIP (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_MIP (D3D11_FORMAT_SUPPORT)
Geração automática do Mipmap Observação:
D3D12 não tem mais uma funcionalidade dedicada de geração de mipmap. Os aplicativos devem implementá-lo por conta própria usando sombreadores.


D3D11_FORMAT_SUPPORT_MIP_AUTOGEN (D3D11_FORMAT_SUPPORT)
Rendertarget D3D12_FORMAT_SUPPORT1_RENDER_TARGET (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_RENDER_TARGET (D3D11_FORMAT_SUPPORT)
RenderTarget mesclado D3D12_FORMAT_SUPPORT1_BLENDABLE (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_BLENDABLE (D3D11_FORMAT_SUPPORT)
Operação lógica de fusão de saída D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP (D3D11_FORMAT_SUPPORT2)
Destino de profundidade/estêncil D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_DEPTH_STENCIL (D3D11_FORMAT_SUPPORT)
UAV bruto e SRV
UAV e SRV estruturados
UAV digitado D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW (D3D11_FORMAT_SUPPORT)
Repositório tipado para UAV D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE (D3D11_FORMAT_SUPPORT2)
Carga tipada de UAV D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD (D3D11_FORMAT_SUPPORT2)
UAV Atomic Add D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD (D3D11_FORMAT_SUPPORT2)
Operações bit a bit atômicas do UAV D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS (D3D11_FORMAT_SUPPORT2)
UAV Atomic Cmp&Store/Cmp&Exch D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE (D3D11_FORMAT_SUPPORT2)
UAV Atomic Exchange D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE (D3D11_FORMAT_SUPPORT2)
UAV Atomic Signed Min/Max D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX (D3D11_FORMAT_SUPPORT2)
UAV Atomic Unsigned Min/Max D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX (D3D11_FORMAT_SUPPORT2)
CPU Bloqueável Observação:
Apenas um único formato impede o acesso à cpu (420_OPAQUE).


D3D11_FORMAT_SUPPORT_CPU_LOCKABLE (D3D11_FORMAT_SUPPORT)
RenderTarget multisample 4x D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT)
RenderTarget multisample 8x D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT)
Outra contagem de várias várias notificações RT D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT)
Resolução de várias funções D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE (D3D11_FORMAT_SUPPORT)
Carregamento de várias várias funções D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD (D3D11_FORMAT_SUPPORT)
Exibir Scan-Out D3D12_FORMAT_SUPPORT1_DISPLAY (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_DISPLAY (D3D11_FORMAT_SUPPORT)
Conversão dentro do layout de bit D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT (D3D11_FORMAT_SUPPORT)
Suporte ao Decodificador de Vídeo D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_DECODER_OUTPUT (D3D11_FORMAT_SUPPORT)
Entrada do Processador de Vídeo D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT (D3D11_FORMAT_SUPPORT)
Saída do processador de vídeo D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT (D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT (D3D11_FORMAT_SUPPORT)
Recurso Compartilhado Observação:
Texturas de todos os formatos podem ser recursos confirmados compartilhados ou ser colocadas em heaps compartilhados.


D3D11_FORMAT_SUPPORT2_SHAREABLE (D3D11_FORMAT_SUPPORT2)
BackBuffer Castable Even Fully Typed D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST (D3D12_FORMAT_SUPPORT1) Observação:
Nenhuma API disponível.


Recurso em bloco D3D12_FORMAT_SUPPORT2_TILED (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_TILED (D3D11_FORMAT_SUPPORT2)
Codificador de Vídeo D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER(D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_VIDEO_ENCODER (D3D11_FORMAT_SUPPORT)
Sobreposição multiplano D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY (D3D12_FORMAT_SUPPORT2) D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY (D3D11_FORMAT_SUPPORT2)

Níveis de recursos de hardware D3D12

DXGI_FORMAT

D3D11_FORMAT_SUPPORT

D3D11_FORMAT_SUPPORT2

Guia de programação para DXGI