D3D12_BARRIER_LAYOUT enumeração (d3d12.h)
Syntax
typedef enum D3D12_BARRIER_LAYOUT {
D3D12_BARRIER_LAYOUT_UNDEFINED,
D3D12_BARRIER_LAYOUT_COMMON,
D3D12_BARRIER_LAYOUT_PRESENT,
D3D12_BARRIER_LAYOUT_GENERIC_READ,
D3D12_BARRIER_LAYOUT_RENDER_TARGET,
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ,
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE,
D3D12_BARRIER_LAYOUT_COPY_SOURCE,
D3D12_BARRIER_LAYOUT_COPY_DEST,
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE,
D3D12_BARRIER_LAYOUT_RESOLVE_DEST,
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST,
D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON
} ;
Constantes
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D3D12_BARRIER_LAYOUT_UNDEFINED
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D3D12_BARRIER_LAYOUT_COMMON
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D3D12_BARRIER_LAYOUT_PRESENT
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D3D12_BARRIER_LAYOUT_GENERIC_READ
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D3D12_BARRIER_LAYOUT_RENDER_TARGET
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D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS
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D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE
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D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ
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D3D12_BARRIER_LAYOUT_SHADER_RESOURCE
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D3D12_BARRIER_LAYOUT_COPY_SOURCE
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D3D12_BARRIER_LAYOUT_COPY_DEST
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D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE
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D3D12_BARRIER_LAYOUT_RESOLVE_DEST
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D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE
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D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ
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D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE
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D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ
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D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE
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D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ
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D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE
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D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON
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D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ
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D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS
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D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE
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D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE
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D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST
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D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON
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D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ
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D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS
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D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE
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D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE
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D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST
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D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON
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Requisitos
Requisito |
Valor |
Cabeçalho |
d3d12.h |