Interface IAudioEffectsChangedNotificationClient (audioclient.h)
Uma interface de retorno de chamada permite que os aplicativos recebam notificações quando a lista de efeitos de áudio para o fluxo de áudio associado é alterada ou quando os recursos necessários para habilitar um efeito são alterados, ou seja, quando o valor do campo canSetState do AUDIO_EFFECT associado é alterado.
Herança
A interface IAudioEffectsChangedNotificationClient herda da interface IUnknown.
Métodos
A interface IAudioEffectsChangedNotificationClient tem esses métodos.
IAudioEffectsChangedNotificationClient::OnAudioEffectsChanged Chamado pelo sistema quando a lista de efeitos de áudio é alterada ou os recursos necessários para habilitar um efeito são alterados. |
Comentários
Registre a interface de retorno de chamada chamando IAudioEffectsManager::RegisterAudioEffectsChangedNotificationCallback.
Exemplos
O exemplo de código a seguir demonstra uma classe que implementa IAudioEffectsChangedNotificationClient para receber notificações quando a lista de efeitos de áudio é alterada ou os recursos necessários para habilitar alterações de efeito. No retorno de chamada OnAudioStreamEffectsChanged , o exemplo chama GetAudioEffects para obter a lista atual de efeitos.
class AudioEffectsChangedHandler :
public winrt::implements<AudioEffectsChangedHandler, IAudioEffectsChangedNotificationClient>
{
public:
AudioEffectsChangedHandler(_In_ IAudioClient *client) : m_client(client){}
STDMETHOD(OnAudioEffectsChanged)()
{
OnAudioStreamEffectsChanged(m_client.get());
return S_OK;
}
private:
wil::com_ptr_nothrow<IAudioClient> m_client;
};
wil::com_ptr_nothrow<IAudioEffectsChangedNotificationClient> g_effectsChangedHandler;
HRESULT RegisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
if (!g_effectsChangedHandler)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
// Register for the audio effects changed notification
g_effectsChangedHandler = winrt::make<AudioEffectsChangedHandler>(client).get();
RETURN_IF_NULL_ALLOC(g_effectsChangedHandler);
return audioEffectsManager->RegisterAudioEffectsChangedNotificationCallback(
g_effectsChangedHandler.get());
}
return S_OK;
}
HRESULT UnregisterAudioStreamEffectsChangedEvent(_In_ IAudioClient *client)
{
if (g_effectsChangedHandler != nullptr)
{
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
// Unregister from the audio effects changed notification
return audioEffectsManager->UnregisterAudioEffectsChangedNotificationCallback(
g_effectsChangedHandler.get());
}
return S_OK;
}
HRESULT OnAudioStreamEffectsChanged(_In_ IAudioClient *client)
{
// Re-query the list of effects since there was some change
wil::com_ptr_nothrow<IAudioEffectsManager> audioEffectsManager;
RETURN_IF_FAILED(client->GetService(IID_PPV_ARGS(&audioEffectsManager)));
wil::unique_cotaskmem_array_ptr<AUDIO_EFFECT> effects;
UINT32 numEffects;
RETURN_IF_FAILED(audioEffectsManager->GetAudioEffects(&effects, &numEffects));
for (UINT32 i = 0; i < numEffects; i++)
{
// Here the app can check which effects are still enabled, and check if there are new
// effects that now can be enabled.
// As an example, the following code enables any effect that can be enabled, if it is not
// already enabled.
if (effects[i].canSetState && effects[i].state == AUDIO_EFFECT_STATE_OFF)
{
HRESULT hr = audioEffectsManager->SetAudioEffectState(effects[i].id, AUDIO_EFFECT_STATE_ON));
if (hr == AUDCLNT_E_EFFECT_NOT_AVAILABLE || hr == AUDCLNT_E_EFFECT_STATE_READ_ONLY)
{
hr = S_OK;
}
RETURN_IF_FAILED(hr);
}
}
return S_OK;
}
Requisitos
Requisito | Valor |
---|---|
Cliente mínimo com suporte | Windows Build 22000 |
Cabeçalho | audioclient.h |
Confira também
IAudioEffectsManager::RegisterAudioEffectsChangedNotificationCallback