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Como criar uma árvore visual simples

Observação

Para aplicativos no Windows 10, é recomendável usar APIs Windows.UI.Composition em vez de DirectComposition. Para obter mais informações, consulte Modernizar seu aplicativo da área de trabalho usando a camada Visual.

Este tópico demonstra como criar uma árvore visual simples do Microsoft DirectComposition. O exemplo neste tópico cria e compõe uma árvore visual que consiste em um visual raiz e três visuais filho. O conteúdo do visual raiz é um bitmap azul-claro que serve como plano de fundo para os visuais filho. Esta ilustração mostra a composição criada pelo código de exemplo neste tópico.

uma composição que consiste em um bitmap raiz e três bitmaps filho

O que você precisa saber

Tecnologias

Pré-requisitos

Conhecimento de:

  • C/C++
  • Microsoft Win32
  • COM (Component Object Model)

Instruções

Etapa 1: inicializar os objetos de destino do dispositivo e da composição

Para obter mais informações, consulte Como inicializar o DirectComposition.

Etapa 2: Criar os objetos visuais e definir o conteúdo do bitmap

Use o método IDCompositionDevice::CreateVisual para criar os visuais e o método IDCompositionVisual::SetContent para definir o conteúdo de bitmap dos visuais.

Observação

No exemplo a seguir, o primeiro elemento da m_hBitmaps matriz contém o bitmap para o visual raiz e os elementos restantes contêm os bitmaps para os visuais filho.

#define NUM_VISUALS 4 // number of visuals in the composition
HBITMAP m_hBitmaps[NUM_VISUALS];
HRESULT hr = S_OK;

IDCompositionVisual *pVisuals[NUM_VISUALS]{ };
IDCompositionSurface *pSurface{ nullptr };

// Create a visual objects and set their content.   
for (int i = 0; i < NUM_VISUALS; i++)
{
    hr = m_pDevice->CreateVisual(&pVisuals[i]);
    if (SUCCEEDED(hr))
    {
        // This application-defined function creates a DirectComposition
        // surface and renders a GDI bitmap onto the surface. 
        hr = MyCreateGDIRenderedDCompSurface(m_hBitmaps[i], &pSurface);

        if (SUCCEEDED(hr))
        {
            // Set the bitmap content.  
            hr = pVisuals[i]->SetContent(pSurface);
        }

        SafeRelease(&pSurface);
    }

    if (FAILED(hr))
    {
        goto Cleanup;
    }
}

A função definida pelo aplicativo a seguir mostra como criar a superfície do Microsoft DirectComposition e renderizar um bitmap da GDI (Interface de Dispositivo Gráfico) do Windows para a superfície.

// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
     BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    POINT pointOffset = { };

    hr =  hBitmap ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Get information about the bitmap.
        bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);
    }

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap.
        hr = m_pDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, ppSurface);
    }

    hr = ppSurface ? S_OK : E_FAIL;
    if (SUCCEEDED(hr)) 
    {
        hr = (*ppSurface)->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    hr = hSurfaceDC ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    (*ppSurface)->EndDraw();

    SafeRelease(&pDXGISurface);

    return hr;
}

Etapa 3: Definir o visual raiz

Defina os deslocamentos horizontais e verticais do visual raiz e adicione-os à árvore visual chamando o método IDCompositionTarget::SetRoot .

float xPosRoot = 50.0;
float yPosRoot = 50.0;

// Set the horizontal and vertical position of the root visual. 
pVisuals[0]->SetOffsetX(xPosRoot);
pVisuals[0]->SetOffsetY(yPosRoot);

// Set the root visual of the visual tree.          
hr = m_pCompTarget->SetRoot(pVisuals[0]);

Etapa 4: Adicionar os visuais filho e confirmar a composição

Use métodos expostos pela interface IDCompositionVisual de cada visual filho para definir o conteúdo do bitmap e outras propriedades e, em seguida, use o método IDCompositionVisual::AddVisual do visual raiz para adicionar os visuais filho à raiz da árvore visual. Chame IDCompositionDevice::Commit para confirmar o lote de comandos no DirectComposition para processamento. A composição resultante aparece na janela de destino.

float xPosChild = 20.0f;
float yPosChild = 20.0f;

if (SUCCEEDED(hr))
{
    // Set the positions of the child visuals and add them to the visual tree.
    for (int i = 1; i < NUM_VISUALS; i++)
    {
        pVisuals[i]->SetOffsetX(xPosChild);
        pVisuals[i]->SetOffsetY(
            static_cast<float>((yPosChild * i) + (CHILD_BITMAP_HEIGHT * (i - 1))));

        // Add the child visuals as children of the root visual.
        pVisuals[0]->AddVisual(pVisuals[i], TRUE, nullptr);
    }
}

// Commit the visual to be composed and displayed.
hr = m_pDevice->Commit();

Etapa 5: Liberar os objetos DirectComposition

Libere os objetos visuais assim que você não precisar mais deles. Esse próximo bit de código chama a macro SafeRelease definida pelo aplicativo para liberar os objetos visuais.

Cleanup:
    // Free the visuals.
    for (int i = 0; i < NUM_VISUALS; i++) 
    {
        SafeRelease(&pVisuals[i]);
    }

Além disso, lembre-se de liberar os objetos de destino do dispositivo e da composição antes que o aplicativo seja encerrado.

SafeRelease(&m_pD3D11Device);
SafeRelease(&m_pDevice);
SafeRelease(&m_pCompTarget);

Exemplo completo

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

#pragma once
// Modify the following definitions if you need to target a platform prior to the ones specified below.
#ifndef WINVER              // Allow use of features specific to Windows 7 or later.
#define WINVER 0x0700       // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef _WIN32_WINNT        // Allow use of features specific to Windows 7 or later.
#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif

#ifndef UNICODE
#define UNICODE
#endif

#define WIN32_LEAN_AND_MEAN     // Exclude rarely-used items from Windows headers

// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <math.h>

#include <dcomp.h>
#include <d3d11.h>

/******************************************************************
*                                                                 *
*  Macros                                                         *
*                                                                 *
******************************************************************/
template<class Interface>
inline void
SafeRelease(
    Interface **ppInterfaceToRelease
)
{
    if (*ppInterfaceToRelease != NULL)
    {
        (*ppInterfaceToRelease)->Release();

        (*ppInterfaceToRelease) = NULL;
    }
}
#ifndef Assert
#if defined( DEBUG ) || defined( _DEBUG )
#define Assert(b) if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}
#else
#define Assert(b)
#endif //DEBUG || _DEBUG
#endif

#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif

// Application-defined constants
#define NUM_VISUALS 4       // number of visuals in the composition
#define CHILD_BITMAP_HEIGHT 96    // height, in pixels, of a child visual
#define NUM_BITMAPS 4       // number of bitmaps in the composition

/******************************************************************
*                                                                 *
*  DemoApp                                                        *
*                                                                 *
******************************************************************/

class DemoApp
{
public:
    DemoApp();
    ~DemoApp();

    HRESULT Initialize();

    void RunMessageLoop();

private:
    HRESULT InitializeDirectCompositionDevice();

    HRESULT CreateResources();
    void DiscardResources();

    HRESULT OnClientClick();

    HRESULT DemoApp::LoadResourceGDIBitmap(
        PCWSTR resourceName,
        HBITMAP &hbmp
    );
    HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, IDCompositionSurface **ppSurface);

    static LRESULT CALLBACK WndProc(
        HWND hWnd,
        UINT message,
        WPARAM wParam,
        LPARAM lParam
    );

private:
    HWND m_hwnd;

    HBITMAP m_hBitmaps[NUM_VISUALS];
    ID3D11Device *m_pD3D11Device;
    IDCompositionDevice *m_pDevice;
    IDCompositionTarget *m_pCompTarget;
};
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved

// Instructions: Right-click in the client area to cause DirectCompostion
// to create a simple composition consisting a root visual and three child 
// visuals. The root visual provides the background bitmap for the 
// composition, and the three child visuals provide bitmaps that are 
// composed on top of the root. All bitmaps are GDI.

#include "SimpleVisualTree.h"

/******************************************************************
*                                                                 *
*  The application entry point.                                   *
*                                                                 *
******************************************************************/

int WINAPI WinMain(
    HINSTANCE /* hInstance */,
    HINSTANCE /* hPrevInstance */,
    LPSTR /* lpCmdLine */,
    int /* nCmdShow */
    )
{
    // Ignore the return value because we want to run the program even in the
    // unlikely event that HeapSetInformation fails.
    HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0);
    if (SUCCEEDED(CoInitialize(NULL)))
    {
        {
            DemoApp app;

            if (SUCCEEDED(app.Initialize()))
            {
                app.RunMessageLoop();
            }
        }
        CoUninitialize();
    }

    return 0;
}

/******************************************************************
*                                                                 *
*  DemoApp::DemoApp constructor                                   *
*                                                                 *
*  Initialize member data.                                         *
*                                                                 *
******************************************************************/

DemoApp::DemoApp() :
    m_hwnd(NULL),
    m_hBitmaps(),
    m_pD3D11Device(nullptr),
    m_pDevice(nullptr),
    m_pCompTarget(nullptr)
{
}

/******************************************************************
*                                                                 *
*  Release resources.                                             *
*                                                                 *
******************************************************************/

DemoApp::~DemoApp()
{
    SafeRelease(&m_pD3D11Device);
    SafeRelease(&m_pDevice);
    SafeRelease(&m_pCompTarget);
}

/*******************************************************************
*                                                                  *
*  Create the application window.                                  *
*                                                                  *
*******************************************************************/

HRESULT DemoApp::Initialize()
{
    HRESULT hr;

    // Register the window class.
    WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
    wcex.style         = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc   = DemoApp::WndProc;
    wcex.cbClsExtra    = 0;
    wcex.cbWndExtra    = sizeof(LONG_PTR);
    wcex.hInstance     = HINST_THISCOMPONENT;
    wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);;
    wcex.lpszMenuName  = NULL;
    wcex.hCursor       = LoadCursor(NULL, IDC_ARROW);
    wcex.lpszClassName = L"DirectCompDemoApp";

    RegisterClassEx(&wcex);

    // Create the application window.
    //
    // Because the CreateWindow function takes its size in pixels, we
    // obtain the system DPI and use it to scale the window size.
    int dpiX = 0;
    int dpiY = 0;
    HDC hdc = GetDC(NULL);
    if (hdc)
    {
        dpiX = GetDeviceCaps(hdc, LOGPIXELSX);
        dpiY = GetDeviceCaps(hdc, LOGPIXELSY);
        ReleaseDC(NULL, hdc);
    }

    m_hwnd = CreateWindow(
        L"DirectCompDemoApp",
        L"DirectComposition Demo Application",
        WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT,
        CW_USEDEFAULT,
        static_cast<UINT>(ceil(640.f * dpiX / 96.f)),
        static_cast<UINT>(ceil(480.f * dpiY / 96.f)),
        NULL,
        NULL,
        HINST_THISCOMPONENT,
        this
        );

    hr = m_hwnd ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        ShowWindow(m_hwnd, SW_SHOWNORMAL);
        UpdateWindow(m_hwnd);

        // Initialize DirectComposition resources, such as the
        // device object and composition target object.
        hr = InitializeDirectCompositionDevice();
    }

    if (SUCCEEDED(hr))
    {
        hr = CreateResources();
    }

    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the DirectComposition device object and    *
*  and the composition target object. These objects endure for    *
*  the lifetime of the application.                               *
*                                                                 *
******************************************************************/

HRESULT DemoApp::InitializeDirectCompositionDevice()
{
    HRESULT hr = S_OK;

    D3D_FEATURE_LEVEL featureLevelSupported;
    IDXGIDevice *pDXGIDevice = nullptr;

    // Create the D3D device object.
    D3D11CreateDevice(
        nullptr,
        D3D_DRIVER_TYPE_HARDWARE,
        NULL,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT,
        NULL,
        0,
        D3D11_SDK_VERSION,
        &m_pD3D11Device,
        &featureLevelSupported,
        NULL);

    hr = (m_pD3D11Device == nullptr) ? E_UNEXPECTED : S_OK;
    if (SUCCEEDED(hr))
    {
        // Create the DXGI device used to create bitmap surfaces.
        hr = m_pD3D11Device->QueryInterface(&pDXGIDevice);
    }

    if (SUCCEEDED(hr))
    {
        // Create the DirectComposition device object.
        hr = DCompositionCreateDevice(pDXGIDevice, __uuidof(IDCompositionDevice), 
            reinterpret_cast<void **>(&m_pDevice));
    }

    if (SUCCEEDED(hr))
    {
        // Create the composition target object.
        hr = m_pDevice->CreateTargetForHwnd(m_hwnd, TRUE, &m_pCompTarget);   
    }

    SafeRelease(&pDXGIDevice);
    return hr;
}

/******************************************************************
*                                                                 *
*  This method creates the GDI bitmaps to be associated with      *
*  DirectComposition visual objects.                              *
*                                                                 *
******************************************************************/

HRESULT DemoApp::CreateResources()
{
    HRESULT hr = S_OK;

    hr = LoadResourceGDIBitmap(L"Background", m_hBitmaps[0]);
    hr = LoadResourceGDIBitmap(L"BlkKnight", m_hBitmaps[1]);
    hr = LoadResourceGDIBitmap(L"BlkQueen", m_hBitmaps[2]);
    hr = LoadResourceGDIBitmap(L"BlkRook", m_hBitmaps[3]);
   
    return hr;
}

/******************************************************************
*                                                                 *
*  Discard device-specific resources.                             *
*                                                                 *
******************************************************************/

void DemoApp::DiscardResources()
{
    int i = 0;
    while (i < NUM_VISUALS) 
    {
        DeleteObject(m_hBitmaps[i++]);
    }
}

/******************************************************************
*                                                                 *
*  The main window&#39;s message loop.                                *
*                                                                 *
******************************************************************/

void DemoApp::RunMessageLoop()
{
    MSG msg;

    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

/******************************************************************
*                                                                 *
*  Called whenever the user clicks the client area of the main    *
*  window. This method builds a simple visual tree consisting of  *   
*  a root visual and three child visuals.                         *
******************************************************************/

HRESULT DemoApp::OnClientClick()
{
    HRESULT hr = S_OK;

    IDCompositionVisual *pVisuals[NUM_VISUALS] = { };
    IDCompositionSurface *pSurface = nullptr;
    
    // Create a visual objects and set their content.   
    for (int i = 0; i < NUM_VISUALS; i++)
    {
        hr = m_pDevice->CreateVisual(&pVisuals[i]); 
        if (SUCCEEDED(hr))
        {
            // This application-defined function creates a DirectComposition
            // surface and renders a GDI bitmap onto the surface. 
            hr = MyCreateGDIRenderedDCompSurface(m_hBitmaps[i], &pSurface);

            if (SUCCEEDED(hr))
            {
                // Set the bitmap content.  
                hr = pVisuals[i]->SetContent(pSurface);
            }

            SafeRelease(&pSurface);
        }

        if (FAILED(hr))
        {
            goto Cleanup;
        }
    }

    float xPosRoot = 50.0; 
    float yPosRoot = 50.0; 

    // Set the horizontal and vertical position of the root visual. 
    pVisuals[0]->SetOffsetX(xPosRoot);  
    pVisuals[0]->SetOffsetY(yPosRoot);  

    // Set the root visual of the visual tree.          
    hr = m_pCompTarget->SetRoot(pVisuals[0]);  

    float xPosChild = 20.0f;
    float yPosChild = 20.0f;

    if (SUCCEEDED(hr))
    {
        // Set the positions of the child visuals and add them to the visual tree.
        for (int i = 1; i < NUM_VISUALS; i++)
        {
            pVisuals[i]->SetOffsetX(xPosChild);
            pVisuals[i]->SetOffsetY(
                static_cast<float>((yPosChild * i) + (CHILD_BITMAP_HEIGHT * (i - 1))));

            // Add the child visuals as children of the root visual.
            pVisuals[0]->AddVisual(pVisuals[i], TRUE, nullptr);
        }
    }
    
    // Commit the visual to be composed and displayed.
    hr = m_pDevice->Commit();  

Cleanup:
    // Free the visuals.
    for (int i = 0; i < NUM_VISUALS; i++) 
    {
        SafeRelease(&pVisuals[i]);
    }

    return hr;
}

/******************************************************************
*                                                                 *
*  The window&#39;s message handler.                                  *
*                                                                 *
******************************************************************/

LRESULT CALLBACK DemoApp::WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    LRESULT result = 0;

    if (message == WM_CREATE)
    {
        LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
        DemoApp *pDemoApp = (DemoApp *)pcs->lpCreateParams;

        ::SetWindowLongPtrW(
            hwnd,
            GWLP_USERDATA,
            PtrToUlong(pDemoApp)
            );

        result = 1;
    }
    else
    {
        DemoApp *pDemoApp = reinterpret_cast<DemoApp *>(static_cast<LONG_PTR>(
            ::GetWindowLongPtrW(
                hwnd,
                GWLP_USERDATA
                )));

        bool wasHandled = false;

        if (pDemoApp)
        {
            switch (message)
            {
            case WM_LBUTTONDOWN:
                {
                    pDemoApp->OnClientClick();
                }
 
            case WM_DISPLAYCHANGE:
                {
                    InvalidateRect(hwnd, NULL, FALSE);
                }
                wasHandled = true;
                result = 0;
                break;

            case WM_DESTROY:
                {
                    PostQuitMessage(0);
                    pDemoApp->DiscardResources();
                }
                wasHandled = true;
                result = 1;
                break;
            }
        }

        if (!wasHandled)
        {
            result = DefWindowProc(hwnd, message, wParam, lParam);
        }
    }

    return result;
}

/******************************************************************
*                                                                 *
*  This method loads the specified GDI bitmap from the            *
*  application resources, creates a new bitmap that is in a       *
*  format that DirectComposition can use, and copies the contents *
*  of the original bitmap to the new bitmap.                      *
*                                                                 *
******************************************************************/

HRESULT DemoApp::LoadResourceGDIBitmap(PCWSTR resourceName, HBITMAP &hbmp)
{
    // Load the bitmap from the application resources.
    hbmp = static_cast<HBITMAP>(LoadImageW(HINST_THISCOMPONENT, resourceName, 
        IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR));  
 
    return hbmp ? S_OK : E_FAIL;
}

// MyCreateGDIRenderedDCompSurface - Creates a DirectComposition surface and 
//   copies the bitmap to the surface. 
//
// Parameters:
//   hBitmap - a GDI bitmap.
//   ppSurface - the composition surface object.
//                                                                 
HRESULT DemoApp::MyCreateGDIRenderedDCompSurface(HBITMAP hBitmap, IDCompositionSurface **ppSurface)
{
    HRESULT hr = S_OK;

    int bitmapWidth = 0;
    int bitmapHeight = 0;
    int bmpSize = 0;
     BITMAP bmp = { };
    HBITMAP hBitmapOld = NULL;

    HDC hSurfaceDC = NULL;  
    HDC hBitmapDC = NULL;

    IDXGISurface1 *pDXGISurface = nullptr;
    POINT pointOffset = { };

    hr =  hBitmap ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Get information about the bitmap.
        bmpSize = GetObject(hBitmap, sizeof(BITMAP), &bmp);
    }

    hr = bmpSize ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Save the bitmap dimensions.
        bitmapWidth = bmp.bmWidth;
        bitmapHeight = bmp.bmHeight;

        // Create a DirectComposition-compatible surface that is the same size 
        // as the bitmap.
        hr = m_pDevice->CreateSurface(bitmapWidth, bitmapHeight, 
            DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_ALPHA_MODE_IGNORE, ppSurface);
    }

    hr = ppSurface ? S_OK : E_FAIL;
    if (SUCCEEDED(hr)) 
    {
        hr = (*ppSurface)->BeginDraw(NULL, __uuidof(IDXGISurface1), 
            reinterpret_cast<void**>(&pDXGISurface), &pointOffset);
    }

    if (SUCCEEDED(hr)) 
    {
        pDXGISurface->GetDC(FALSE, &hSurfaceDC);
    }

    hr = hSurfaceDC ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        hBitmapDC = CreateCompatibleDC(hSurfaceDC);
        if (hBitmapDC != NULL)
        {
            hBitmapOld = (HBITMAP)SelectObject(hBitmapDC, hBitmap);
            BitBlt(hSurfaceDC, pointOffset.x, pointOffset.y, 
                bitmapWidth, bitmapHeight, hBitmapDC, 0, 0, SRCCOPY);
            
            if (hBitmapOld)
            {
                SelectObject(hBitmapDC, hBitmapOld);
            }
            DeleteDC(hBitmapDC);
        }

        pDXGISurface->ReleaseDC(NULL);
    }

    (*ppSurface)->EndDraw();

    SafeRelease(&pDXGISurface);

    return hr;
}