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ProximityDevice.SubscribeForMessage(String, MessageReceivedHandler) Método

Definição

Cria uma assinatura para um tipo de mensagem especificado.

public:
 virtual long long SubscribeForMessage(Platform::String ^ messageType, MessageReceivedHandler ^ messageReceivedHandler) = SubscribeForMessage;
long SubscribeForMessage(winrt::hstring const& messageType, MessageReceivedHandler const& messageReceivedHandler);
public long SubscribeForMessage(string messageType, MessageReceivedHandler messageReceivedHandler);
function subscribeForMessage(messageType, messageReceivedHandler)
Public Function SubscribeForMessage (messageType As String, messageReceivedHandler As MessageReceivedHandler) As Long

Parâmetros

messageType
String

Platform::String

winrt::hstring

O tipo de mensagem a ser entregue a essa assinatura.

messageReceivedHandler
MessageReceivedHandler

O manipulador que o provedor de proximidade chamará quando entregar uma mensagem.

Retornos

Int64

long long

long

Uma ID exclusiva para a assinatura.

Requisitos do Windows

Funcionalidades do aplicativo
ID_CAP_PROXIMITY [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

Exemplos

Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;

private void initializeProximityDevice()
{
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

    if (proximityDevice != null)
    {
        PublishMessageButton.Click += PublishMessage;
        SubscribeForMessageButton.Click += SubscribeForMessage;
        StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
        StopPublishingMessageButton.Click += StopPublishingMessage;
    }
    else
    {
        WriteMessageText("Failed to initialized proximity device.\n");
    }
}

private void PublishMessage(object sender, RoutedEventArgs e)
{
    // Stop publishing the current message.
    if (publishedMessageId != -1)
    {
        proximityDevice.StopPublishingMessage(publishedMessageId);
    }

    publishedMessageId = 
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text);
}

private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
    // Only subscribe for the message one time.
    if (subscribedMessageId == -1)
    {
        subscribedMessageId = 
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
    }
}

private void messageReceived(
    Windows.Networking.Proximity.ProximityDevice device, 
    Windows.Networking.Proximity.ProximityMessage message)
{
    MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}

private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
    proximityDevice.StopSubscribingForMessage(subscribedMessageId);
    subscribedMessageId = -1;
}

private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
    proximityDevice.StopPublishingMessage(publishedMessageId);
    publishedMessageId = -1;
}

// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;

async private void WriteMessageText(string message, bool overwrite = false)
{
    await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        () =>
        {
            if (overwrite)
                MessageBlock.Text = message;
            else
                MessageBlock.Text += message;
        });
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1

Private Sub initializeProximityDevice()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

    If proximityDevice IsNot Nothing Then
        AddHandler PublishMessageButton.Click, AddressOf PublishMessage
        AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
        AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
        AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
    Else
        WriteMessageText("Failed to initialized proximity device." & vbTab)
    End If
End Sub

Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
    ' Stop publishing the current message.
    If publishedMessageId <> -1 Then
        proximityDevice.StopPublishingMessage(publishedMessageId)
    End If

    publishedMessageId =
        proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text)
End Sub

Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
    ' Only subscribe for the message one time.
    If subscribedMessageId = -1 Then
        subscribedMessageId =
        proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
    End If
End Sub

Private Sub messageReceived(
    device As Windows.Networking.Proximity.ProximityDevice,
    message As Windows.Networking.Proximity.ProximityMessage)

    MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub

Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopSubscribingForMessage(subscribedMessageId)
    subscribedMessageId = -1
End Sub

Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
    proximityDevice.StopPublishingMessage(publishedMessageId)
    publishedMessageId = -1
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

Comentários

Depois que o aplicativo chamar o método SubscribeForMessage, ele receberá mensagens publicadas com o mesmo tipo de mensagem (conforme indicado pelo parâmetro messageType ) de qualquer dispositivo próximo. Para obter detalhes sobre os diferentes tipos de mensagem, consulte as observações no tópico de referência PublishBinaryMessage(String, IBuffer ).

Você pode cancelar uma assinatura passando a ID da assinatura retornada pelo método SubscribeForMessage para o método StopSubscribingForMessage .

Você pode publicar uma mensagem em um assinante usando o método PublishMessage, PublishBinaryMessage ou PublishUriMessage .

Importante

As APIs de proximidade não fornecem autenticação, criptografia ou integridade da mensagem. Não use proximidade para trocar informações confidenciais do usuário, como senhas, dados financeiros, mensagens de texto, email, fotografias ou números de ID do governo.

Aplica-se a

Confira também