Compartilhar via


Direct3D11CaptureFramePool.Recreate Método

Definição

Recria o pool de quadros com base nas entradas fornecidas.

public:
 virtual void Recreate(IDirect3DDevice ^ device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size) = Recreate;
void Recreate(IDirect3DDevice const& device, DirectXPixelFormat const& pixelFormat, int const& numberOfBuffers, SizeInt32 const& size);
public void Recreate(IDirect3DDevice device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size);
function recreate(device, pixelFormat, numberOfBuffers, size)
Public Sub Recreate (device As IDirect3DDevice, pixelFormat As DirectXPixelFormat, numberOfBuffers As Integer, size As SizeInt32)

Parâmetros

device
IDirect3DDevice

O dispositivo Direct3D.

pixelFormat
DirectXPixelFormat

O formato de pixel DirectX dos quadros capturados.

numberOfBuffers
Int32

int

O número de buffers nos quais armazenar quadros capturados.

size
SizeInt32

O tamanho de cada buffer.

Aplica-se a