Compartilhar via


RacingWheel.RacingWheelAdded Evento

Definição

Sinaliza quando um novo volante de corrida está conectado.

// Register
static event_token RacingWheelAdded(EventHandler<RacingWheel> const& handler) const;

// Revoke with event_token
static void RacingWheelAdded(event_token const* cookie) const;

// Revoke with event_revoker
static RacingWheel::RacingWheelAdded_revoker RacingWheelAdded(auto_revoke_t, EventHandler<RacingWheel> const& handler) const;
public static event System.EventHandler<RacingWheel> RacingWheelAdded;
function onRacingWheelAdded(eventArgs) { /* Your code */ }
Windows.Gaming.Input.RacingWheel.addEventListener("racingwheeladded", onRacingWheelAdded);
Windows.Gaming.Input.RacingWheel.removeEventListener("racingwheeladded", onRacingWheelAdded);
- or -
Windows.Gaming.Input.RacingWheel.onracingwheeladded = onRacingWheelAdded;
Public Shared Custom Event RacingWheelAdded As EventHandler(Of RacingWheel) 

Tipo de evento

Comentários

Para identificar as rodas de corrida que já foram adicionadas, consulte a lista de rodas de corrida conectadas usando RacingWheel.RacingWheels.

Aplica-se a