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Importing Function Calls Using __declspec(dllimport)

 

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The latest version of this topic can be found at Importing Function Calls Using __declspec(dllimport).

The following code example shows how to use _declspec(dllimport) to import function calls from a DLL into an application. Assume that func1 is a function that resides in a DLL separate from the .exe file that contains the main function.

Without __declspec(dllimport), given this code:

int main(void)   
{  
   func1();  
}  

the compiler generates code that looks like this:

call func1  

and the linker translates the call into something like this:

call 0x4000000         ; The address of 'func1'.  

If func1 exists in another DLL, the linker cannot resolve this directly because it has no way of knowing what the address of func1 is. In 16-bit environments, the linker adds this code address to a list in the .exe file that the loader would patch at run time with the correct address. In 32-bit and 64-bit environments, the linker generates a thunk of which it does know the address. In a 32-bit environment the thunk looks like:

0x40000000:    jmp DWORD PTR __imp_func1  

Here imp_func1 is the address for the func1 slot in the import address table of the .exe file. All the addresses are thus known to the linker. The loader only has to update the .exe file's import address table at load time for everything to work correctly.

Therefore, using __declspec(dllimport) is better because the linker does not generate a thunk if it is not required. Thunks make the code larger (on RISC systems, it can be several instructions) and can degrade your cache performance. If you tell the compiler the function is in a DLL, it can generate an indirect call for you.

So now this code:

__declspec(dllimport) void func1(void);  
int main(void)   
{  
   func1();  
}  

generates this instruction:

call DWORD PTR __imp_func1  

There is no thunk and no jmp instruction, so the code is smaller and faster.

On the other hand, for function calls inside a DLL, you do not want to have to use an indirect call. You already know a function's address. Because time and space are required to load and store the address of the function before an indirect call, a direct call is always faster and smaller. You only want to use __declspec(dllimport) when calling DLL functions from outside the DLL itself. Do not use __declspec(dllimport) on functions inside a DLL when building that DLL.

See Also

Importing into an Application